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Forums - Nintendo - Metroid Ravenous announced, coming to Switch 2 January 28th 2027

This game looks HARD, im scared because i couldnt finish Dread

Last edited by znake - on 10 September 2026

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I liked it too. I cannot wait to play it!



Switch!!!

Slownenberg said:
JackHandy said:

Probably not developed by Nintendo, which for me, is a no go. The last 2D Metroid I loved was Fusion.

Overall, what Nintendo is doing these days seems to be a far cry from their heyday. Like Disney, they use to be known for either wildly imaginative new IP, or revolutionary new ways to play older IP. Now, over the last few months, it's mostly Switch 2 versions of Switch 1 games, or remakes of thirty-year-old IP that I still own and can play whenever I want. And the few "new" games like Yoshi and Prime 4 disappoint. It's like Disney 2.0.

Happy for all you who are happy, though. Genuinely.

While that is very true, it's weird to put that in the Metroid Ravenous thread haha, since this is a brand new game I don't think anyone expected and a sequel to the awesome and highly regarded Metroid Dread. This is literally one of the first brand new exciting first party games on the system.

Seeing it depressed me, though, because I didn't like Dread at all, and this is just going down that route again. It's like your favorite restaurant getting rid of that famous meal they've had for thirty years that you grew up loving and replacing it with a different one that you don't like. Even if it becomes popular, even if it makes them money, it's not the meal that kept you coming back. It's something else. So you're just... out of luck.

Thank goodness I'm a retro gamer. If I wasn't, man...

Last edited by JackHandy - on 10 September 2026

Not remotely surprising, but it's confirmed now that MercurySteam is the studio behind this one, same guys who did Dread:

https://www.gonintendo.com/contents/64870-mercurysteam-confirmed-as-the-dev-behind-metroid-ravenous



curl-6 said:

Not remotely surprising, but it's confirmed now that MercurySteam is the studio behind this one, same guys who did Dread:

https://www.gonintendo.com/contents/64870-mercurysteam-confirmed-as-the-dev-behind-metroid-ravenous

I wanna see what other Nintendo IPs they can do wonders with. Have they worked on any other Nintendo franchises?



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CaptainExplosion said:
curl-6 said:

Not remotely surprising, but it's confirmed now that MercurySteam is the studio behind this one, same guys who did Dread:

https://www.gonintendo.com/contents/64870-mercurysteam-confirmed-as-the-dev-behind-metroid-ravenous

I wanna see what other Nintendo IPs they can do wonders with. Have they worked on any other Nintendo franchises?

Not so far; who knows what they will do next after this though; Retro started off as the Metroid Prime guys but went on to make Donkey Kong Country Returns and Tropical Freeze, Next Level Games went from Punch-out to Federation Force to Luigi's Mansion to Mario Strikers, etc.



Slownenberg said:
JackHandy said:

Probably not developed by Nintendo, which for me, is a no go. The last 2D Metroid I loved was Fusion.

Overall, what Nintendo is doing these days seems to be a far cry from their heyday. Like Disney, they use to be known for either wildly imaginative new IP, or revolutionary new ways to play older IP. Now, over the last few months, it's mostly Switch 2 versions of Switch 1 games, or remakes of thirty-year-old IP that I still own and can play whenever I want. And the few "new" games like Yoshi and Prime 4 disappoint. It's like Disney 2.0.

Happy for all you who are happy, though. Genuinely.

While that is very true, it's weird to put that in the Metroid Ravenous thread haha, since this is a brand new game I don't think anyone expected and a sequel to the awesome and highly regarded Metroid Dread. This is literally one of the first brand new exciting first party games on the system.

Weirder that Yoshi was mentioned since that game was incredibly creative and novel. I get it may not be everyone's cup of tea but if you want them to try new things you can't expect perfection everytime.

Also Yoshi was awesome and anyone looking for a nice mellow game should buy it.



curl-6 said:
CaptainExplosion said:

I wanna see what other Nintendo IPs they can do wonders with. Have they worked on any other Nintendo franchises?

Not so far; who knows what they will do next after this though; Retro started off as the Metroid Prime guys but went on to make Donkey Kong Country Returns and Tropical Freeze, Next Level Games went from Punch-out to Federation Force to Luigi's Mansion to Mario Strikers, etc.

I thought Mario Strikers was NLG's first game with Nintendo. Did they come back for Battle League?



This looks more along the lines of the direction I want to see with the Metroid than the Prime games. I missed Dread since it came out on 3DS after I put it down for good. However I have a few questions for anyone with any time:

1. What is the structure like? More linear like the Prime games, or more open-ended like Metroid 1? (If you’re not familiar, it had a Breath of the Wild type structure where there was this small pool section to instead of a tutorial before letting you out in the lake, which allowed you to go mostly everywhere from the start.

2. How about the tension/suspense; Metroid 1 had the consequences of getting crushed meaning a lot of grinding which induced a lot of tension before going into the next room, but did the game ever have that kind of fear of some kind of consequence… even if it’s just a shift in general tome or a Resident Evil 2 style jump scare? However the game does it.

3. I think this goes without saying, but would it be fair to say the game is a lot more lively than the Prime games?



I describe myself as a little dose of toxic masculinity.

Jumpin said:

This looks more along the lines of the direction I want to see with the Metroid than the Prime games. I missed Dread since it came out on 3DS after I put it down for good. However I have a few questions for anyone with any time:

1. What is the structure like? More linear like the Prime games, or more open-ended like Metroid 1? (If you’re not familiar, it had a Breath of the Wild type structure where there was this small pool section to instead of a tutorial before letting you out in the lake, which allowed you to go mostly everywhere from the start.

2. How about the tension/suspense; Metroid 1 had the consequences of getting crushed meaning a lot of grinding which induced a lot of tension before going into the next room, but did the game ever have that kind of fear of some kind of consequence… even if it’s just a shift in general tome or a Resident Evil 2 style jump scare? However the game does it.

3. I think this goes without saying, but would it be fair to say the game is a lot more lively than the Prime games?

Dread was a Switch release, you may be thinking of samus returns.

Dread is on the more linear side. Although it still has plenty of exploration.

It has a lot of tension. It has sections where you are hunted by a robots that can't be killed until you find a particular weapon in that section. If they catch you, you have an extremely brief moment to escape, but it is almost impossible to consistently do. The weapon you find also has a long charge up phase which increases tension since you have to charge it while the robot is running at you.

Definitely more lively than the prime games. The movement and speed are the best in the series.