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This looks more along the lines of the direction I want to see with the Metroid than the Prime games. I missed Dread since it came out on 3DS after I put it down for good. However I have a few questions for anyone with any time:

1. What is the structure like? More linear like the Prime games, or more open-ended like Metroid 1? (If you’re not familiar, it had a Breath of the Wild type structure where there was this small pool section to instead of a tutorial before letting you out in the lake, which allowed you to go mostly everywhere from the start.

2. How about the tension/suspense; Metroid 1 had the consequences of getting crushed meaning a lot of grinding which induced a lot of tension before going into the next room, but did the game ever have that kind of fear of some kind of consequence… even if it’s just a shift in general tome or a Resident Evil 2 style jump scare? However the game does it.

3. I think this goes without saying, but would it be fair to say the game is a lot more lively than the Prime games?



I describe myself as a little dose of toxic masculinity.