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Forums - Sales - Famitsu Sales: Week 21, 2026 (May 18 - May 24)

PAOerfulone said:

Yowza, that's a BIG jump.
Makes sense though, given the announcement of the price hike in September.

In Japan the price hike happened the week after the one reported here.



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Great sales for Pragmata and Requiem on Switch 2, despite being key card... It is about time switch 2 third party games sell more on Switch 2 than on PS5, more or less we need two additional years.



Farsala said:
LipeJJ said:

Lovely to see Pragmata's and Requiem's S2 versions still charting.

Nintendo must be really satisfied with Air Riders sales, I imagine.

11. [PS5] Pragmata – 2,754 / 65,209
17. [NS2] Pragmata – 1,853 / 23,371

To add, interesting ratios so far. New ip so not really any previous fanbase.

RE makes sense due to the drought and varied release dates.

I honestly believe Capcom is actually satisfied with how the S2 versions are performing. Like Curl said, they haven't been releasing these kind of games on Nintendo platforms for generations.

If those S2 versions manage to reach sales equal to Xbox, I'm pretty sure that counts as a great result. It should only improve for future releases. 



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Yeah I expect Capcom are probably happy with the results of these ports on Switch 2, this isn't like Switch 1 where a port requires a dedicated team working for a year or more, it probably didn't cost that much to bring Resident Evil or Pragmata to Switch 2 relatively speaking, so they don't need to sell millions to be profitable.



LipeJJ said:
Farsala said:

11. [PS5] Pragmata – 2,754 / 65,209
17. [NS2] Pragmata – 1,853 / 23,371

To add, interesting ratios so far. New ip so not really any previous fanbase.

RE makes sense due to the drought and varied release dates.

I honestly believe Capcom is actually satisfied with how the S2 versions are performing. Like Curl said, they haven't been releasing these kind of games on Nintendo platforms for generations.

If those S2 versions manage to reach sales equal to Xbox, I'm pretty sure that counts as a great result. It should only improve for future releases. 

I think it is good too. For big publishers, there shouldn't be too much risk. SE also seems satisfied with FF.



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curl-6 said:

Yeah I expect Capcom are probably happy with the results of these ports on Switch 2, this isn't like Switch 1 where a port requires a dedicated team working for a year or more, it probably didn't cost that much to bring Resident Evil or Pragmata to Switch 2 relatively speaking, so they don't need to sell millions to be profitable.

While easier than Switch 1 by far. There still seems to be a certain degree of difficulty as one can see with the late release of 007 first light.

https://www.nintendolife.com/news/2026/05/i-will-do-everything-i-can-io-interactive-boss-promises-007-first-light-wont-pull-a-borderlands-4



Farsala said:
curl-6 said:

Yeah I expect Capcom are probably happy with the results of these ports on Switch 2, this isn't like Switch 1 where a port requires a dedicated team working for a year or more, it probably didn't cost that much to bring Resident Evil or Pragmata to Switch 2 relatively speaking, so they don't need to sell millions to be profitable.

While easier than Switch 1 by far. There still seems to be a certain degree of difficulty as one can see with the late release of 007 first light.

https://www.nintendolife.com/news/2026/05/i-will-do-everything-i-can-io-interactive-boss-promises-007-first-light-wont-pull-a-borderlands-4

True, though First Light's a particularly demanding game, as it's only around 720p/60fps or 1080p/30fps even on PS5 which is more powerful hardware.

Requiem and Pragmata were able to manage same day releases, whereas on Switch 1 that was very rare and the games needed much more comprises and reworking to work at all.



Farsala said:
LipeJJ said:

Lovely to see Pragmata's and Requiem's S2 versions still charting.

Nintendo must be really satisfied with Air Riders sales, I imagine.

11. [PS5] Pragmata – 2,754 / 65,209
17. [NS2] Pragmata – 1,853 / 23,371

To add, interesting ratios so far. New ip so not really any previous fanbase.

RE makes sense due to the drought and varied release dates.

Its easy to see why, games like Pragmata are the kinds of games that would always come out on PS, while those kinds of games would pretty much all have skipped Nintendo console releases previously, which naturally means PS has a bigger audience of such gamers than Nintendo in Japan.

We see the kinds of third party games in Japan were Nintendo has cultivated an audience, its stuff like Dragon Quest, Monster Hunter, Momotaro Densetsu, the average AAA release will always have a bigger audience on PS compared to Nintendo consoles though just for the clear historical reasons and which target audience the two consoles have targeted for a long time.

A social sim game like Tomodachi Life would sell next to nothing on PS in Japan, because they have no big audience on that platform.



Best selling Switch 2 games in Japan vs best selling PS5 games in Japan:

Switch 2:
1: Mario Kart World.
2: Pokemon Legends Z-A.
3: Pokopia.
4: Kirby Air Riders.
5: Donkey Kong Bananza.
6: Momotaro Densetsu.
7: Dragon Quest VII Reimagined.
8: Mario Party Jamboree.
9: Hyrule Warriors: Age of Imprisonment.
10: Dragon Quest 1+2 HD.

PS5:
1: Monster Hunter Wilds.
2: FF XVI.
3: Gran Turismo 7.
4: FF7 Rebirth.
5: Marvel's Spiderman 2.
6: Dragon Quest 3 HD.
7: Ghost of Yotei.
8: RE9 Requiem.
9: Hogwarts Legacy.
10: Horizon Forbidden west.

From that list we can see that there is very little overlap between the Switch 2 audience and PS5 audience in Japan in terms of preferences, the only overlap is that both consoles have a big JRPG fanbase, other than that Switch 2 would trend much more social/life sim, party games, platformers, while PS5 would trend much more AAA, big budget releases. PS5 also has a much bigger audience for western games than Switch 2 while Switch 2 is much more heavily dominated by Japanese games.



An XBox game in the top 30 almost feels like a mistake, lol.