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Forums - Nintendo - What would you like to see in an Ocarina of Time Remake?

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Soundwave said:

OoT 3D already is a complete graphics overhaul for OoT, it's completely redone already:

That's why I doubt they'll remaster the same freaking game for the second time with no major changes. That won't sell systems either, just for the record OoT 3D didn't do much for 3DS sales and that was already a total upgrade/change in virtually every graphics category (textures, poly models, frame rate). You're going to have to add a fair bit of new content, some new story elements probably (dramatically more advanced cut scenes), and bring the graphics fidelity up to FF7 Remake tier level IMO if you want to actually move Switch 2 systems. 

3DS version OoT is remaster, for the most part. Now think of actual OoT topology and envision it as if it was done to be current gen game - everything is made way more detailed and expanded, but if the feel and the flow of the game is preserved, then it still remains remake of OoT, while looking like modern game.

To give you idea of what I'm thinking, this is fan made comparison of upcoming Gothic Remake vs its 2001 original:




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It won’t happen I’m sure , but I would be in for an FF7 style remake that truly shakes things up. Use the original as obviously the foundation, but remake the game as a modern linear 3D Zelda. It’s been 15 years since we had that, imagine what Nintendo could do with linear 3d Zelda dungeons now. It would be nice if they used all of the original ones but overhauled them in a big way to make them fresh and modern, and also threw in some completely new dungeons made from scratch.

Give us amazing production values for the story and make it way more cinematic since the sandbox Zeldas both really falter in the storytelling department by way of their non-linear nature. I feel like this remake is probably the only way we could get somewhat of a new modern 3d linear Zelda, so that’s what I want more than “here’s modern graphics and some QoL stuff.”



I would like to see zelda be 60 fps, not 30 fps. To me graphics are nice, but fps is more important.



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Honestly I don't feel too strongly about this. I would be much more excited for a Twilight Princess remake/spiritual sucessor (just in time for the 20 year anniversary!). Ocarina is Ocarina and the 3DS Remake already made some huge improvements.



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Chrkeller said:

I would like to see zelda be 60 fps, not 30 fps. To me graphics are nice, but fps is more important.

Nintendo's been shooting for 60fps in pretty much all their first party games so far on Switch 2, so it makes sense for that to continue in a remake.

It would depend on how ambitious it is; I imagine if it's a mostly faithful remake 60fps should be a given, while if it's a more ambitious reinvention like FF7 Remake then 30fps might make more sense to push more scope and detail.



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curl-6 said:
Chrkeller said:

I would like to see zelda be 60 fps, not 30 fps. To me graphics are nice, but fps is more important.

Nintendo's been shooting for 60fps in pretty much all their first party games so far on Switch 2, so it makes sense for that to continue in a remake.

It would depend on how ambitious it is; I imagine if it's a mostly faithful remake 60fps should be a given, while if it's a more ambitious reinvention like FF7 Remake then 30fps might make more sense to push more scope and detail.

Yeah, they really have.  Nintendo seems like one of the few companies to understand fps.

I think games are much, much, much better off losing some scope/detail in favor of fps.  Prime 4 at 120 fps was sublime.



rtx 4090, 32 gb ram, i7-13700k

Switch 2

HyrulianScrolls said:

It won’t happen I’m sure , but I would be in for an FF7 style remake that truly shakes things up. Use the original as obviously the foundation, but remake the game as a modern linear 3D Zelda. It’s been 15 years since we had that, imagine what Nintendo could do with linear 3d Zelda dungeons now. It would be nice if they used all of the original ones but overhauled them in a big way to make them fresh and modern, and also threw in some completely new dungeons made from scratch.

Give us amazing production values for the story and make it way more cinematic since the sandbox Zeldas both really falter in the storytelling department by way of their non-linear nature. I feel like this remake is probably the only way we could get somewhat of a new modern 3d linear Zelda, so that’s what I want more than “here’s modern graphics and some QoL stuff.”

The Zelda movie is really the elephant in the room. So I wouldn't say what you're describing is a non-starter given Nintendo of *today*

Nintendo is now in the movie/theme park business big time, not just as a hobby, that means things are not going to be the same as they were before. Movies/theme parks demand there be corresponding games around major movie releases. 

Nintendo didn't generally make 3D Donkey Kong games either before ... DK64 being basically the only exception and there being like 8 2D games. But what happens with Donkey Kong in the Mario movie with a big role? And a DK theme park area at Universal? Well he gets his own big scale 3D platformer. 

Seems like the same is happening with Star Fox being featured in the Galaxy movie, now we're apparently getting a new Star Fox game, no way is that a coincidence. 

Mario Galaxy movie did launch without a new Mario platformer, but they do have a new Yoshi platformer (Yoshi being central to all Galaxy movie marketing), they did remaster Galaxy 1 + 2, and make the Switch 2 version of Mario Wonder ... but more than that, lets face it, Mario Kart is actually the most popular Mario gaming series at this point. And a new Mario Kart just released. 

For a Zelda movie to come out, there has to be a new game, Tears of the Kingdom doesn't cut it as it will be 4 years old by the time the movie opens, which is an old game by that point. You can't have a Zelda movie series and only have like 1 major new game every 6+ years, it won't work. So times change, things change, don't be so sure that "well this never happened in the past so it can't now".

Nintendo never had a booming movie/media/theme park business to have to consider before, and they take that very seriously. Zelda even more so probably ... Nintendo having success with animated movies is somewhat predictable at least, but live action epic fantasy is the big boys table, if that's a big hit then it puts Nintendo in the big leagues with the Marvel/Harry Potter/Lord of the Rings/DC superhero live action movie franchises ... to have one of those is incredibly lucrative.

Last edited by Soundwave - on 06 April 2026

Chrkeller said:
curl-6 said:

Nintendo's been shooting for 60fps in pretty much all their first party games so far on Switch 2, so it makes sense for that to continue in a remake.

It would depend on how ambitious it is; I imagine if it's a mostly faithful remake 60fps should be a given, while if it's a more ambitious reinvention like FF7 Remake then 30fps might make more sense to push more scope and detail.

Yeah, they really have.  Nintendo seems like one of the few companies to understand fps.

I think games are much, much, much better off losing some scope/detail in favor of fps.  Prime 4 at 120 fps was sublime.

I would tend to agree, I just suspect that if say they choose to make something like Hyrule Field much more full of stuff like enemies/wildlife, points of interest, and other elements combined with the long draw distances needed to avoid intrusive pop-in and maintain a high level of graphical fidelity that might be difficult to pull off at 60fps within Switch 2's limits.



Controversial idea, but what if an Ocarina of Time remake gave Navi her own full character model instead of her just being a little glowing ball with wings?



curl-6 said:
Chrkeller said:

Yeah, they really have.  Nintendo seems like one of the few companies to understand fps.

I think games are much, much, much better off losing some scope/detail in favor of fps.  Prime 4 at 120 fps was sublime.

I would tend to agree, I just suspect that if say they choose to make something like Hyrule Field much more full of stuff like enemies/wildlife, points of interest, and other elements combined with the long draw distances needed to avoid intrusive pop-in and maintain a high level of graphical fidelity that might be difficult to pull off at 60fps within Switch 2's limits.

Definitely, will be curious to see how they proceed. Assuming any of this is true. 



rtx 4090, 32 gb ram, i7-13700k

Switch 2