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Forums - Nintendo - How satisfied was the general public with Wii?

 

How satisfied was the general public with the Wii on a 1-10 sale?

1/10 Maximum Disappointment 0 0%
 
2/10 0 0%
 
3/10 0 0%
 
4/10 0 0%
 
5/10 2 6.90%
 
6/10 2 6.90%
 
7/10 8 27.59%
 
8/10 8 27.59%
 
9/10 7 24.14%
 
10/10 Maximum satisfaction. 2 6.90%
 
Total:29

The wii was a phenomenal console. Definitely underrated. I would say the general public has forgotten about it completely. At the time i would say it was probably pretty satisfying. A lot of people were having fun with it



Total Championships: Nintendo - 4, Sony - 2, Atari - 1, Microsoft - 0, Sega - 0

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A few people i know who got one did never even buy any new games for it. Only played Wii sports. Seemed happy with that.
I guess very satisfied but not as satisfied as they could have been if they learned how to use it after the neighbor kid helpt setting it up.



For a poll sample of 1, my dad, he enjoyed bowling on the Wii but went back to playing burnout on PS2 for his casual gaming.

My kids greatly enjoyed crashing the plane in Wii Sports resort at age 3. The pilot jumping out always got a guaranteed giggle.


Anyway, since the general public couldn't care less about the WiiU I guess the Wii was indeed a fad.



Bro, MKWii was still selling considerable numbers not too many time ago. People not upgrading to Wii U has nothing to do about a supposed general insatisfaction with Wii.
You need to revise your thread of reasoning and drop anecdotal evidence from internet

Last edited by 160rmf - 3 days ago

 

 

We reap what we sow

If the general public weren't satisfied with the Wii, we'd expect to see a low software to hardware ratio and for sales drop off sharply after a year or so. However, Wii sales were at their strongest a couple of years into its lifecycle, and 9.07 retail games per console is not too far behind other contemporary systems (PS3 and X360 were 11.43 and 11.76 respectively, but had longer lifespans). Plus, there were plenty of casual-oriented games that sold well AFTER that two year window (Wii Sports Resort,Wii Fit Plus, Wii Party, and the Just Dance series).

Compare this to the Kinect. That peripheral also had a strong opening in 2010, and 10 million in about 4 months, making it one of the fastest selling pieces of gaming hardware ever at the time. Likewise, launch games like Kinect Adventures and Dance Central sold great.. However, sales of the Kinect and Kinect games seem to have mostly died down by late 2012.



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Wii U's failure doesn't mean people didn't love the Wii, just that the Wii U was a poor successor with little appeal.



People held onto their Wii consoles for a while, even if a lot of people sell or donate them. I think to this day people are still holding onto them for Wii Sports, Mario Kart Wii, Just Dance, and so on.
Nintendo started giving up on Wii around 2011 and really gave up on it from 2012 onward. If anything, the general public cared more about Wii than Nintendo did at the end.
Wii U was not appealing enough and marketed poorly.
Wii is an iconic part of gaming history, just a handful of platforms are more iconic in sales and impact.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

The Just Dance series kept releasing on Wii as late as 2019, 7 years after the system's replacement, so clearly a fair few people kept playing on Wii long after Nintendo moved on.



Wii was the most popular Netflix device for a little while I think.



Bite my shiny metal cockpit!

GP was extremely satisfied 

Enthusiasts were very ambivalent. Some liked, some hated. It disturbed how games were played in a market that finally, after more than 10 years, finally understood how to make decent 3D games 

Developers clearly hated it. For reasons I described above. Many games simply don't benefit at all from motion controls, in fact they are made worse by them. It was a generation where developers wanted power to create bigger and more immersive worlds and Wii simply couldn't supply them with the power they needed