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Forums - Nintendo - It sounds the rumors about Switch 2 carts only coming in a 64GB capacity were true, but smaller alternatives are on the way

OneTime said:

The cost of manufacturing the cartridge is actually tiny (64Gb thumb drive is $5 retail). It's the logistics around shipping it.

The real reason companies don't want physical media is because (1) any money is money they aren't pocketing (2) you can resell physical media when you are done with it (which for a bad game may be pretty soon after it ships to you).

Not the same memory. Macronix's XtraROM is what is used, not pure NAND memory that is found in a USB Flash drive.

KLXVER said:

Should have been available since the launch, but better late than never.

Technically it was available.
Switch 1 carts are forwards and backwards compatible between Switch and Switch 2.

You lose out on bandwidth, but developers can use a buffer on the Switch 2's internal drive to make up for that.

firebush03 said:
burninmylight said:

I'm with you guys. I realize that we live in a time where the final form of most games rarely ever exist on a physical medium thanks to patches and DLC, but being able to at least own the base game and know that I have access to it years after servers are down is important to me.

You would have access to the base game years after servers shut down regardless of whether it’s a GKC. Just look at how digital purchases work on 3DS and Wii U (and, well, any console with online servers that no longer operate). In fact, there is speculation that the cartridges which hold Switch 1/2 games will die out quicker on the physical versions, slower on the GKC.

That said, however, I am very pleased to finally see this problem finally starting to be addressed. It’s crazy that 64GB was the only option up until now.


The issue has existed since the 3DS days, Nintendo implemented a firmware feature to "recharge" the memory in the carts to keep the readable if you plug the cart into a console. (So play your games!) 







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Wow I had no idea they were only making it one size. That's crazy. Doing that Nintendo was basically forcing most devs into GKC's because why in the world would you pay for a 64gb card if your game is way smaller than that.



Slownenberg said:

Wow I had no idea they were only making it one size. That's crazy. Doing that Nintendo was basically forcing most devs into GKC's because why in the world would you pay for a 64gb card if your game is way smaller than that.

Yes, we've known about this even before launch: https://gamrconnect.vgchartz.com/thread/249213/ns2-only-offers-64gb-or-game-key-cartridges/

Pemalite said:
KLXVER said:

Should have been available since the launch, but better late than never.

Technically it was available.
Switch 1 carts are forwards and backwards compatible between Switch and Switch 2.

You lose out on bandwidth, but developers can use a buffer on the Switch 2's internal drive to make up for that.

That's something I wondered why smaller games did not just release in Switch cartridges.

Did mention something similar to this in the thread I linked above.

TomaTito said:
FlashmanHarry said:

I would imagine it's tied to the high bandwidth needs of the new carts. I'd imagine different sizes will be made available sometime in the future. How long it'll take nintendo though is anyone's guess.

Was thinking about this earlier today, and the missing 1GB to 32GB cards could be intentional as those would be covered by the Switch 1 cartridges.
It could push developers to continue releasing Switch 1 games and offer upgrades for the Switch 2. Win-Win in this transitional period.

And for bigger current gen games that can only run on Switch 2, then those will most likely be above 32GB as seen here: https://gamrconnect.vgchartz.com/thread/249161/nintendo-switch-2-physical-game-list/



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Good news if it results in decrease of game-key-cards



 

 

burninmylight said:

I'm with you guys. I realize that we live in a time where the final form of most games rarely ever exist on a physical medium thanks to patches and DLC, but being able to at least own the base game and know that I have access to it years after servers are down is important to me.

And then you find out the flash cards nintendo uses will only last about 10 to 15 years 



 

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Soundwave said:
OneTime said:

The cost of manufacturing the cartridge is actually tiny (64Gb thumb drive is $5 retail). It's the logistics around shipping it.

The real reason companies don't want physical media is because (1) any money is money they aren't pocketing (2) you can resell physical media when you are done with it (which for a bad game may be pretty soon after it ships to you).

Those crap thumb drives aren't as fast as Switch 2 cartridges and half of them crap out after like a year of use (would certainly hope Switch 2 carts don't do that). 

Switch 2 cartridges are custom and are going to cost more. 

Looks like it's about $11.70 USD (equivalent to 10 euro) for these smaller sized carts as opposed to $16 that was leaked earlier for the 64GB carts from a 3rd party dev. 

That's a bit better, but still not cheap. 

I don't know exactly how much the Nintendo ones are, but I can guarantee you these things are going to be cheap as chips in volume.  Take a look at your favourite electronics components provider for the sort of prices to expect.  I'd be surprised if they picked something > $3.  This is straight profit margin for them...



Even with these smaller carts costing like $10 USD (for the 16 GB) I still think games from Square Enix like DQ 7 Reimagined (less than 16 GB) will still be key cards. What this mainly does is help the Indie and AA publishers. I'm looking at NIS now since they can opt for these (Slightly) cheaper carts.



The floodgate of Game Key Cards has already opened, and many games will still use them even with more capacities of Game Cards offered.
Kudos to the teams that will still deliver the game on a Game Card.



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PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

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OneTime said:
Soundwave said:

Those crap thumb drives aren't as fast as Switch 2 cartridges and half of them crap out after like a year of use (would certainly hope Switch 2 carts don't do that). 

Switch 2 cartridges are custom and are going to cost more. 

Looks like it's about $11.70 USD (equivalent to 10 euro) for these smaller sized carts as opposed to $16 that was leaked earlier for the 64GB carts from a 3rd party dev. 

That's a bit better, but still not cheap. 

I don't know exactly how much the Nintendo ones are, but I can guarantee you these things are going to be cheap as chips in volume.  Take a look at your favourite electronics components provider for the sort of prices to expect.  I'd be surprised if they picked something > $3.  This is straight profit margin for them...

The $16 price per cartridge (64GB) was revealed by a Switch 2 third party publisher, that *is* the volume/mass production price for that size.

So about $11.70 (10 Euros) for a smaller size cart (16GB? Or is it 32GB?) is probably about correct. 

The Switch 2 cartridge are significantly faster than most of those junk SD Cards (standard SD Card not Express) and thumb drives at the store or on Amazon/Alibaba/etc., they're also basically a proprietary format too which will make them more expensive.