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Forums - Nintendo - It sounds the rumors about Switch 2 carts only coming in a 64GB capacity were true, but smaller alternatives are on the way

OneTime said:

The cost of manufacturing the cartridge is actually tiny (64Gb thumb drive is $5 retail). It's the logistics around shipping it.

The real reason companies don't want physical media is because (1) any money is money they aren't pocketing (2) you can resell physical media when you are done with it (which for a bad game may be pretty soon after it ships to you).

Not the same memory. Macronix's XtraROM is what is used, not pure NAND memory that is found in a USB Flash drive.

KLXVER said:

Should have been available since the launch, but better late than never.

Technically it was available.
Switch 1 carts are forwards and backwards compatible between Switch and Switch 2.

You lose out on bandwidth, but developers can use a buffer on the Switch 2's internal drive to make up for that.

firebush03 said:
burninmylight said:

I'm with you guys. I realize that we live in a time where the final form of most games rarely ever exist on a physical medium thanks to patches and DLC, but being able to at least own the base game and know that I have access to it years after servers are down is important to me.

You would have access to the base game years after servers shut down regardless of whether it’s a GKC. Just look at how digital purchases work on 3DS and Wii U (and, well, any console with online servers that no longer operate). In fact, there is speculation that the cartridges which hold Switch 1/2 games will die out quicker on the physical versions, slower on the GKC.

That said, however, I am very pleased to finally see this problem finally starting to be addressed. It’s crazy that 64GB was the only option up until now.


The issue has existed since the 3DS days, Nintendo implemented a firmware feature to "recharge" the memory in the carts to keep the readable if you plug the cart into a console. (So play your games!) 







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