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Forums - Nintendo - Metroid isn't scary enough

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I am wondering if it's going to outsell Metroid Dread or not... All depends on the legs the game has, which isn't looking positive at this stage, but the trend of 2D Metroids outselling 3D Metroids is likely to continue.

I wouldn't mind a 2D-HD conversion of Super Metroid though, which IMHO is a perfect game, just needs to be brought forwards into the modern era, I think that would print money.

Last edited by Pemalite - 11 hours ago


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CaptainExplosion said:
PAOerfulone said:

Ehhh, I don't think making it scarier would fix anything.


I'm about 10 hours into Prime 4 and collected four of the keys and the one GLARING problem I've encountered is riding the bike through the desert to farm those green energy crystals.

When you're actually exploring the main areas (Volt Forge, Ice Belt, Flare Pool, Fury Greens, etc.) and playing as just Samus in her power suit - It's a good time. The level design is a little too linear for my liking, certainly a step back from Prime 1 & 2, but it's still good overall and I enjoy it.

When you're riding through the desert in your bike arming those crystals. Ugggghhhh...
Sol Valley is FUCKING BOOOORRRIIING!!

There's next to nothing to do in that oversized pile of sand. Who the Hell thought putting that in the game was a good idea?! They should have just nixed that desert entirely and put the stuff you collect in it to the main areas and put more focus on developing those - Expanding and fleshing out the level design in those areas in the process. THEN we would have REALLY had something great cooking there.

I'd still like scarier monsters in Metroid, especially if Ridley really is dead for good (I don't know if he's in Prime 4).

All Prime games, including 4, take place before Super Metroid happens, so Ridley is most definitely alive and well. 

By the time of Dread, he's dead but has also been cloned twice (Other M, Fusion) so they clearly have no issue using that if they want to bring him back. 

The implication is that when Samus defeats him in Super, he actually did die, though that's never explicitly confirmed to be the case either, as far as I'm aware. It's just that Other M and Fusion, which take place after Super, happened to have clones of him. He could still be alive despite that, I suppose.



Majin-Tenshinhan said:
CaptainExplosion said:

I'd still like scarier monsters in Metroid, especially if Ridley really is dead for good (I don't know if he's in Prime 4).

All Prime games, including 4, take place before Super Metroid happens, so Ridley is most definitely alive and well. 

By the time of Dread, he's dead but has also been cloned twice (Other M, Fusion) so they clearly have no issue using that if they want to bring him back. 

The implication is that when Samus defeats him in Super, he actually did die, though that's never explicitly confirmed to be the case either, as far as I'm aware. It's just that Other M and Fusion, which take place after Super, happened to have clones of him. He could still be alive despite that, I suppose.

He's really good at cheating death, for better or for worse.

And who's to say somewhere someone has Ridley's DNA and ready to clone the sick bastard again?



Maybe your just harder to scare now that you're older. I'm certainly not scared of the ghosts in Luigi's Mansion 1 like I was when I was 5.



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SAguy said:

Maybe your just harder to scare now that you're older. I'm certainly not scared of the ghosts in Luigi's Mansion 1 like I was when I was 5.

I used to be afraid of Bowser as he was at the end of Super Mario World, because he was way bigger than Mario, surrounded himself with thunder and scary rock music.



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I hate to say it, but I gotta agree with Prime 4's critics: the game's alright, but definitely my overall least favorite entry in the Prime franchise. This entry may have the most impressive graphics (most detailed on the Switch 2, seriously!), excellent performance at high frame rates, better play controls, some pretty good music, and just enough of that all-important sense of isolation to fundamentally satisfy, but I dislike most of the "new" they tried to do. I dislike the MCU-ification of this franchise to the extent that it's present, the entire desert overworld concept, relative lack of inspired enemies, and excessively linear level design. All in all, Prime 4 to me feels like...I dunno, more or less what I would've expected from the next entry had it been released in 2010 instead of Other M. But this isn't 2010. I only truly enjoyed about 60% of my playthrough.

To me, the best entries in the Metroid franchise remain basically three generations of the same game: Metroid, Super Metroid, and Metroid Prime. Well okay, the original Metroid doesn't hold up well today, but what I mean by including it among the best entries is that it introduced the basic concept upon which Super Metroid was built (and also got me interested in the franchise...and in video games). Metroid Prime, in turn, really just turned the Super Metroid type experience into a 3D first-person experience, including even essentially the same opening. All deviations from this base formula have proven inferior in my mind; the difference is just one of degrees. I hate to be a boring purist because I'm not one of those when it comes to most game franchises, but I think what I really want out of this one really is just more of that. For me, this franchise is at its best when it's a heavily atmosphere-driven experience that centers on exploration. Prime 4 all in all just isn't quite eerie enough, it's not quite free enough for my preference, too much of it is too crowded, and it's got too much pointless filler content to feel like a real labor of love. I give it maybe a 70%. I definitely liked Metroid Dread better too.

At this point, I think I'm open to ideas like the next Metroid game being a 2D-HD conversion of Super Metroid or something. I don't think this franchise is ever truly gonna outdo that game.

Last edited by Jaicee - 6 hours ago

People seem to not know the different between an overworld/hub world and open world. MP4 is Hyrule field from OoT in function.



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