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CaptainExplosion said:
PAOerfulone said:

Ehhh, I don't think making it scarier would fix anything.


I'm about 10 hours into Prime 4 and collected four of the keys and the one GLARING problem I've encountered is riding the bike through the desert to farm those green energy crystals.

When you're actually exploring the main areas (Volt Forge, Ice Belt, Flare Pool, Fury Greens, etc.) and playing as just Samus in her power suit - It's a good time. The level design is a little too linear for my liking, certainly a step back from Prime 1 & 2, but it's still good overall and I enjoy it.

When you're riding through the desert in your bike arming those crystals. Ugggghhhh...
Sol Valley is FUCKING BOOOORRRIIING!!

There's next to nothing to do in that oversized pile of sand. Who the Hell thought putting that in the game was a good idea?! They should have just nixed that desert entirely and put the stuff you collect in it to the main areas and put more focus on developing those - Expanding and fleshing out the level design in those areas in the process. THEN we would have REALLY had something great cooking there.

I'd still like scarier monsters in Metroid, especially if Ridley really is dead for good (I don't know if he's in Prime 4).

All Prime games, including 4, take place before Super Metroid happens, so Ridley is most definitely alive and well. 

By the time of Dread, he's dead but has also been cloned twice (Other M, Fusion) so they clearly have no issue using that if they want to bring him back. 

The implication is that when Samus defeats him in Super, he actually did die, though that's never explicitly confirmed to be the case either, as far as I'm aware. It's just that Other M and Fusion, which take place after Super, happened to have clones of him. He could still be alive despite that, I suppose.