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Forums - Nintendo - Pokémon Legends Z-A beats GTA VI for $100 price tag

If we're talking base game + DLC/expansion content that launches Day 1...
Dude - EA, Take Two, and Sony have been doing that with FIFA/FC, Madden, NBA 2K, and MLB: the Show for YEARS now.



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Breath of the Wild's DLC got announced in February 2017, the month before the game's release. Didn't turn out as bad as it was made out to be.

Switch 2 games + expansion pass reaching the 100 mark had to be expected when Switch 1 games + expansion pass had already reached 90. After all, Switch 2 games cost 10 more, so that's basic math.

The new Pokémon Legends game getting an expansion pass isn't exactly a surprise either when all the mainline Pokémon games on Switch 1 had one.

The simple solution for the people who don't like it is don't buy it. Although even that can upset some people because they realize that they belong to a minority while they would like to get the majority approval.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.

Cerebralbore101 said:
sc94597 said:

1. Do you think you are in the majority or minority on this? Do you think most people playing Pokémon care about some cosmetic features being missing from the base-game, especially given that in previous games there really wasn't much in way of customization of Pokemon outfits?

2. In the context of Pokémon, cosmetics is pretty much a gimmick (which can be valuable for some niche of the fanbase, but not generally) in my opinion, and if creating more assets to appeal to people who enjoy them cost more then it makes sense to charge more. 

3.You could trade to complete the Pokedex. How "easily" that trading is, depends a lot on your circumstances, and regardless it is a lot easier to do so if you have multiple (different) versions of the game. 

1. Argumentum ad populum. 

2. It doesn't cost more to make a hat or other cosmetic.  Most cosmetic items take anywhere from 5 minutes to a couple hours. Full-on detailed skins that need their own 3D model take 100 hours. But even comparing the 100 hours to pay an artist, for a $10 cosmetic is ridiculous. Even if only 10,000 people buy that $10 cosmetic you've made $100,000. That's more than the artist makes in a year. Cosmetics in games are clearly rip-offs and anyone who thinks they aren't really must like the taste of boots. 

3. Your circumstances don't make trading significantly harder. A link cable was $10. Nintendo online is $1.66 a month. Are you telling me you have zero friends that play Poke'mon and are afraid to meet new people, and have no money? 

1. Normativity does matter when it comes to pricing and content packaging. So no, it isn't a logical fallacy to bring it up. What is considered essential and should be included by the overwhelming majority of the player base does have an effect on those decisions. 

2. If cosmetics in games are rip offs, then what is the complaint here? Either you value the content or you don't. I think you're underestimating the work involved anyway. There is the conceptual phase of these assets that takes a lot more than 5 minutes to a few hours, many different ideas and assets that are discarded once implemented are not included in the final versions, making asset style and quality fit with the rest of the content, etc. 

Regardless, this is the standard in the industry. Purely aesthetic, optional content, is often sold separately. 

3. When I was in elementary school almost everyone I knew would buy Pokémon Ruby. I had Sapphire and was able to make a lot of trades because of it. Today it is a lot easier with online trades, but it wasn't uncommon to get multiple versions of the games back in the first four generations just to complete a Pokedex. 

As an adult I do only have a few handful of friends who play Pokemon. That isn't unusual at all.

I am not a completionist though and never cared too much about "catching them all." 



JWeinCom said:
BraLoD said:

How is it even a question?

The game is announced, not released, and if you don't pay $90 or $100 you do not get all the content it has announced right not, so by definition, it is not complete, as it is not whole.

So, lets say instead, Nintendo didn't announce the DLC, then waited like three months, and announced/released it then. That seems to mean the original was complete by your definition, but the end result to the gamer is absolutely the same. What you're actually objecting too is the timing of the DLC announcement/release.

It is not like development works by having the team just putting in as much time as they can and then putting whatever they have on release date in the game. There are budgets, and it is quite possible that they used more resources than they otherwise would have had they not planned for DLC.

Personally, my opinion is that if the game has enough content to be worth it at launch, I really don't care if/when DLC is launched. 

Story DLC being announced before the game releases versus story DLC being announced months after the release have vastly different taste, indeed.

Buying a game and before launch having official confirmation that if you don't pay extra for it (to the point it reaches $100) you won't have the full story is completely insane.

Even as companies can and will have this kind of stuff ready or almost ready by launch and wait for the announcement, this can be the case, yes, when it's made official before launch it goes from speculation realm, which you never know, to being official.



BraLoD said:
JWeinCom said:

So, lets say instead, Nintendo didn't announce the DLC, then waited like three months, and announced/released it then. That seems to mean the original was complete by your definition, but the end result to the gamer is absolutely the same. What you're actually objecting too is the timing of the DLC announcement/release.

It is not like development works by having the team just putting in as much time as they can and then putting whatever they have on release date in the game. There are budgets, and it is quite possible that they used more resources than they otherwise would have had they not planned for DLC.

Personally, my opinion is that if the game has enough content to be worth it at launch, I really don't care if/when DLC is launched. 

Story DLC being announced before the game releases versus story DLC being announced months after the release have vastly different taste, indeed.

Buying a game and before launch having official confirmation that if you don't pay extra for it (to the point it reaches $100) you won't have the full story is completely insane.

Even as companies can and will have this kind of stuff ready or almost ready by launch and wait for the announcement, this can be the case, yes, when it's made official before launch it goes from speculation realm, which you never know, to being official.

You know whats really sad? Nintendo will most likely get away with this as people will still flock to buy anything pokemon. 

Afterall, us vocal people are in the minority. And as long as Nintendo can get away with it, they will get away with it.





我是广州人

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rapsuperstar31 said:

Let me pull up by Playstation store and look at a couple of up coming games. Let's see Border Lands 4 has a $70 standard version, a 100 deluxe version, and a $130 super deluxe version....huh. Recent Madden has a 70 standard, 100 deluxe, and 100 kickoff bundle, and 150 mvp bundle...huh. Call of duty...multiple versions. Metal Gear Solid Snake Eater regular 70 version, and $80 digital deluxe that comes with some outfits, sunglasses, and a couple of masks. Ghost Of Yotei regular $70 version and $80 deluxe with armor, a horse, a sword kit. I'm sure it will get some more dlc announced later as well like the first Ghost. Man, even Sonic Racing has a $90 digital deluxe edition.  That is just on the first couple of games I looked at on the home page of the PlayStation 5 screen.

By your only examples most of the 5 did not even reach the $100 mark.

Season Pass is more equivalent to Expansion, so season pass announced and available for purchase before the game releases, specially the closest it releases to the base game, is also really scummy.

I can think of Tekken 8 taking Eddy Gordo out of the main game, one of the most famous characters, and use it as the first DLC was also pathetic.

Or Atlus taking FES away from Persona 3 to sell it as DLC on the remake.

This problem is industry wise, but the silent treatment for this specific company, specially in this forums, is just shameful. Pokémon being the biggest media franchise ever and ridiculously profitable adds insult to the injury.



firebush03 said:
BraLoD said:

Having to compare this to EA should tell you how bad the situation is. Funny that is exactly where my mind was during the direct: EA and PS3 era Capcom. I will add I never claimed that was the first time it ever happened, as some are thinking is the case, but that the joke price for GTA VI was actually beaten by Pokémon, just as it's in the title and OP. I wonder how can someone think the DLC should not count when it should clearly be part of the $60/70 game, they are not working on extra content for the game after it was released.

If you want, we can just start talking exclusively about Sony, Sega, Capcom, Microsoft, etc. I can’t even think of a gaming company that doesn’t pump out DLC for their games, unless we’re talking indie studios.

(also, I think you’re targeting your fire at likely the worst target in the industry: Nintendo is infamous for never releasing DLC for their games. Nothing for Mario Wonder, Pikmin 4, TotK, Echoes of Wisdom, etc. But if you really want to target Nintendo, then go wild. I’m fine with people holding businesses accountable for anti-consumer practices.)

The point of the thread is both that this is reached joke levels of ridiculous greedy and that threads are not made about it here, when others will get posted, even as the Nintendo presence in the forums is vastly superior and various non gaming related threads are made, but it's getting devoid of purposedly ignored themes that involved being harsh on it.

They actually come to defend it when it's the case.

It is not here to point to Nintendo as the worst or the only company pulling shit of its customers, tho.

I mean, Nintendo is the worst DLC offender IMO since they introduced physical, exclusive, overpriced and very limited DLC, in the form os Amiibos, yes, but that is not the point of this one thread.

Last edited by BraLoD - on 15 September 2025

One of the reasons why I am alright with these pricing-schemes with Nintendo is Nintendo is a relatively (as much as you can be in capitalism) pro-worker company with a low turnover rate and low layoff rate. 

https://gonintendo.com/contents/50924-nintendo-employee-data-reveals-low-turnover-rate-long-average-employment-period

If EA or Ubisoft does it, you know it is going straight to the investors. Especially with mass layoffs industry-wide in recent years. With Nintendo, they tend to reinvest it back into their workforce -- being generally conservative about layoffs. 

If it is really a big problem though, just pirate the games when you get the opportunity. Piracy doesn't hurt the game industry as much as Nintendo (and most publishers) think. Most people prefer to purchase games because it is more convenient, and piracy helps with word of mouth/hype by having more people playing. When I was young and grew up in a poor family I would pirate games, and now I purchase all of my games (often from series I would pirate) because I really don't feel like going through the effort of managing a lot that is automated currently (cloud saves, online, firmware, etc) and games are relatively affordable for me compared to other hobbies. 



sc94597 said:

One of the reasons why I am alright with these pricing-schemes with Nintendo is Nintendo is a relatively (as much as you can be in capitalism) pro-worker company with a low turnover rate and low layoff rate. 

https://gonintendo.com/contents/50924-nintendo-employee-data-reveals-low-turnover-rate-long-average-employment-period

If EA or Ubisoft does it, you know it is going straight to the investors. Especially with mass layoffs industry-wide in recent years. With Nintendo, they tend to reinvest it back into their workforce -- being generally conservative about layoffs. 

If it is really a big problem though, just pirate the games when you get the opportunity. Piracy doesn't hurt the game industry as much as Nintendo (and most publishers) think. Most people prefer to purchase games because it is more convenient, and piracy helps with word of mouth/hype by having more people playing. When I was young and grew up in a poor family I would pirate games, and now I purchase all of my games (often from series I would pirate) because I really don't feel like going through the effort of managing a lot that is automated currently (cloud saves, online, firmware, etc) and games are relatively affordable for me compared to other hobbies. 

Or just wait for sales and stop feeling like you have to play everything as soon as it comes out. Back in the Wii/3DS/Wii U days, I felt like I had to show support for any decent game on my consoles, otherwise I wasn't doing my part. Now that Nintendo doesn't need little old me anymore, I have no problems acquiring first and third party games years down the line.

Sales, giveaways, GotY editions, "Ultimate" editions, compilations, patches, superior ports on other platforms. There are so many games that I regret buying too early for those reasons, and there are so many games that I'm glad I waited on for those same reasons.



burninmylight said:

Or just wait for sales and stop feeling like you have to play everything as soon as it comes out. Back in the Wii/3DS/Wii U days, I felt like I had to show support for any decent game on my consoles, otherwise I wasn't doing my part. Now that Nintendo doesn't need little old me anymore, I have no problems acquiring first and third party games years down the line.

Sales, giveaways, GotY editions, "Ultimate" editions, compilations, patches, superior ports on other platforms. There are so many games that I regret buying too early for those reasons, and there are so many games that I'm glad I waited on for those same reasons.

Nintendo is the one company I don't wait on because their sales are relatively rare and temporary. Nintendo games rarely drop permanently in price. That might be why there is so much anxiety surrounding them pricing games high/comparable to their competition. Usually a third party AAA title can be purchased for half price a year out. Rarely is that the case for Nintendo. 

Still, if one follows a game deal website and sets alerts one can find even their games on a sale.