Cerebralbore101 said:
sc94597 said:
1. Do you think you are in the majority or minority on this? Do you think most people playing Pokémon care about some cosmetic features being missing from the base-game, especially given that in previous games there really wasn't much in way of customization of Pokemon outfits?
2. In the context of Pokémon, cosmetics is pretty much a gimmick (which can be valuable for some niche of the fanbase, but not generally) in my opinion, and if creating more assets to appeal to people who enjoy them cost more then it makes sense to charge more.Â
3.You could trade to complete the Pokedex. How "easily" that trading is, depends a lot on your circumstances, and regardless it is a lot easier to do so if you have multiple (different) versions of the game.Â
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1. Argumentum ad populum.Â
2. It doesn't cost more to make a hat or other cosmetic. Most cosmetic items take anywhere from 5 minutes to a couple hours. Full-on detailed skins that need their own 3D model take 100 hours. But even comparing the 100 hours to pay an artist, for a $10 cosmetic is ridiculous. Even if only 10,000 people buy that $10 cosmetic you've made $100,000. That's more than the artist makes in a year. Cosmetics in games are clearly rip-offs and anyone who thinks they aren't really must like the taste of boots.Â
3. Your circumstances don't make trading significantly harder. A link cable was $10. Nintendo online is $1.66 a month. Are you telling me you have zero friends that play Poke'mon and are afraid to meet new people, and have no money?Â
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1. Normativity does matter when it comes to pricing and content packaging. So no, it isn't a logical fallacy to bring it up. What is considered essential and should be included by the overwhelming majority of the player base does have an effect on those decisions.
2. If cosmetics in games are rip offs, then what is the complaint here? Either you value the content or you don't. I think you're underestimating the work involved anyway. There is the conceptual phase of these assets that takes a lot more than 5 minutes to a few hours, many different ideas and assets that are discarded once implemented are not included in the final versions, making asset style and quality fit with the rest of the content, etc.
Regardless, this is the standard in the industry. Purely aesthetic, optional content, is often sold separately.
3. When I was in elementary school almost everyone I knew would buy Pokémon Ruby. I had Sapphire and was able to make a lot of trades because of it. Today it is a lot easier with online trades, but it wasn't uncommon to get multiple versions of the games back in the first four generations just to complete a Pokedex.
As an adult I do only have a few handful of friends who play Pokemon. That isn't unusual at all.
I am not a completionist though and never cared too much about "catching them all."