Cobretti2 said:
I won't tag as responding to a few earlier response.
Yes the carts may be slow, and yes you may have to copy to internal to play it faster. But at the end of the day if the gaming industry wants us to embrace digital they need to make it user friendly to be treated as something that I own and can do what I want with it.
I don't want to be virtual ejecting games from one console to another. If my account is logged in on my consoles it should just work.
If my console fails and I buy another one I should be able to simply plug in my external with my games on it and be able to play it. |
I mean what exactly is so restrictive about digital? We are just playing the games, so how exactly do you feel like you don't own them? Are you not playing them?
It also doesn't help that you complain about digital lacking something that physical lacks also. You don't want to eject virtual cards but that's exactly what you would do with a physical game lol. You are essentially upset you can't rip them off lol, why wouldn't they attempt to block that? Just because a game is digital doesn't mean they owe an unlimited amount of copies, you have to eject the game so you can't play the game on another console at the same time, that would be like owning two copies of the game. Do you get two copies of a game when you purchase it physically?
Otter said:
Phenomajp13 said:
But doesn't that still ignore the more storage required on these slower carts still raises the price? It does seem like GCK cards are the best solution for matching the cost of disc on PS/Xbox. Disc simply offer the best bang for your buck vs cartridges and ofcourse disc are a non starter for a mobile device. No matter what Nintendo does cartridges just cost too much for most 3rd parties to swallow. |
Storage required isn't an issue IMO. The S2 has a decent amount built in and most games are under 32GB. It's about physical media being able to function as physical media and actually storing the game code and access to the game out the box. The price would be significantly lower with a cheap/slow card, not as a low as a Disc but as low, if not even lower than Switch 1 catridges.
GCK have offered publishers an official out whilst pretending to be physical media and that has opened pandoras box. If it wasn't offered by Nintendo in the first place, most publishers would just eat the tiny cost because having retail visiblity and physical availability helps game sales. And the cheap catridge solution would make the cost negligible. |
Storage required is an issue because there are several games above 32GB and would need larger/more expensive carts to fully hold these games. This is why GKC cards are so popular, they are more cost effective and operate similar to physical games ie allows a game to freely transfer ownership at one's desire. Digital games are locked to an account and real physical games come at a higher price tag due to the storage needed. GKC is literally the best of both worlds, not to expensive and no limits to ownership.
The second paragraph is flat-out wrong, if Nintendo didn't offer GKC then 3rd parties would just go back to digital code in a box or raise the price of physical (Switch Tax remember), thirds aren't eating the cost lol. The misinformation about GKC has to stop.