| Cobretti2 said: I won't tag as responding to a few earlier response. |
I mean what exactly is so restrictive about digital? We are just playing the games, so how exactly do you feel like you don't own them? Are you not playing them?
It also doesn't help that you complain about digital lacking something that physical lacks also. You don't want to eject virtual cards but that's exactly what you would do with a physical game lol. You are essentially upset you can't rip them off lol, why wouldn't they attempt to block that? Just because a game is digital doesn't mean they owe an unlimited amount of copies, you have to eject the game so you can't play the game on another console at the same time, that would be like owning two copies of the game. Do you get two copies of a game when you purchase it physically?
Otter said:
Storage required isn't an issue IMO. The S2 has a decent amount built in and most games are under 32GB. It's about physical media being able to function as physical media and actually storing the game code and access to the game out the box. The price would be significantly lower with a cheap/slow card, not as a low as a Disc but as low, if not even lower than Switch 1 catridges. |
Storage required is an issue because there are several games above 32GB and would need larger/more expensive carts to fully hold these games. This is why GKC cards are so popular, they are more cost effective and operate similar to physical games ie allows a game to freely transfer ownership at one's desire. Digital games are locked to an account and real physical games come at a higher price tag due to the storage needed. GKC is literally the best of both worlds, not to expensive and no limits to ownership.
The second paragraph is flat-out wrong, if Nintendo didn't offer GKC then 3rd parties would just go back to digital code in a box or raise the price of physical (Switch Tax remember), thirds aren't eating the cost lol. The misinformation about GKC has to stop.







