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Chrkeller said:
curl-6 said:

It's not really being "Pro Nintendo" to point out that using a game key card is the publisher's decision and that there is no easy solution to the problem of physical media for a modern portable device. That's just stating reality.

Smaller carts would help for smaller games.  There are things Nintendo could have done better.  

I'd be inclined to agree with you but then I see Marvelous, who's not that big of publisher, putting their games on the gamecard. Then I think of last gen when you had companies like Capcom having compliations of classic games not entirely on the gamecard when their files sizes would fit on 2GB or 4GB gamecards. If Marvelous can afford to put their games on the 64GB gamecard every publisher can.

I do agree that Nintendo could have down things better. UFS is faster the EMMC. Nintendo could have partnered with a company like Samsung to have faster UFS based gamecards to prevent a Star Wars Outlaws situation where the game card is too slow to stream in the assets. More over they could have also worked with them to produce UFS Cards for memory expansion that matched the data transfer speeds of the Switch 2 internal storage and hypothetical cartridges I presented. That way internal storage, memory expansion, and game cards would all run at the same speeds. I know Nintendo is extremely cost conscious. I'm surprised they didn't leverage buying multiple components from Samsung to get better prices on all of them. 

Side note: The reason I mentioned Samsung in particular is that they are one of the few companies that provide some many of the different system components.