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Forums - Gaming - Captioning the 9th Generation: The Public Suicide of PlayStation

I wanted to write "why the Switch 2 is an underpriced product" but I didn't. And I kind of regret not doing that now seeing how the Switch 2 is doing so well. I've been wanting to write about the public suicide of the PlayStation brand for a while. I'm doing it now, so that I don't regret not doing it in the future even though none of what I'm about to say is controversial or even objectionable tbh, but seeing curl6 profile picture way too many times on the front page is stirring up my autism and I had to do something about this, so here we go: 

What began as a promising generation for Sony is quickly turning into the worst chapter in PlayStation’s history. The PlayStation 5 seemed to do everything right at first, competitive pricing, smart hardware design, and a strong launch lineup with varied exclusives. It felt like Sony was poised to build on the enormous success of the PS4 era and further solidify its newly founded identity. Personally, I never believed PlayStation was a particularly well-run business, and that belief was reinforced during the PS3 era, when PlayStation finally encountered real competition. That period thoroughly exposed PS weaknesses. However, their response to that pressure was, in my opinion, commendable.

For the first time, the PlayStation brand began carving out a real identity. It started to build a library of original IPs that people could recognize and associate with the platform. PlayStation became known as the home for single-player games with strong narratives and high production values. Whether or not you personally care for that direction is a separate matter, the key point is that, before this, PlayStation lacked any unique character or brand definition.

Due to the pandemic and global supply chain issues, Sony struggled for years to get the PS5 into players’ hands. While that was largely out of their control, it had a major consequence: many gamers pivoted toward PC gaming. This could have been a temporary setback. All Sony really needed to do was double down on its first-party strengths and continue building a compelling ecosystem. 

Yet, as time went on, it became clear that Sony had no coherent long-term vision for PlayStation. What once felt like careful brand-building, particularly the focus on narrative-driven, high-production-value single-player games that gave PlayStation an identity during the PS3 and PS4 eras, began to unravel.

Sony’s short-term thinking became increasingly obvious. The decision to port formerly exclusive titles to PC may have brought in quick revenue, but it also weakened the core appeal of the platform. Without meaningful exclusives, there’s little incentive for players to stay within the PlayStation ecosystem. Sony seems to be chasing short-term gains at the expense of long-term brand strength, and the result is a slow but inevitable decline in the relevance and uniqueness of PlayStation.

Becoming a third-party publisher comes with a fundamental shift in priorities; ones that no longer align with the needs of a platform holder. You stop thinking about how to drive console sales or how to diversify your line-up to appeal to more players. Microsoft has embraced this shift deliberately. Their goals, promoting Game Pass, cloud gaming, and cross-platform access, are clearly defined. They’ve stepped away from the traditional console war entirely. I am not a fan of Microsoft or how they achieve their success, but one must admit that they look more composed and coherent than Sony does at this stage. 

Sony seems stuck in a confused middle ground. They continue to behave like a platform holder in some areas, while adopting third-party logic in others. The result is a brand with no clear direction, and a growing disconnect between what PlayStation once stood for and what it’s becoming.

Unless this trajectory changes, the PlayStation 5 era may go down not just as a lost opportunity, but as the generation where the PlayStation brand collapsed under the weight of corporate greed. If Sony continues down this path of blurring the lines between PlayStation and PC with no clear platform advantage, the inevitable consequence will be a gradual shrinking of the PlayStation market.

And unlike many of you here, I actually don’t believe Sony’s live-service (GaaS) strategy was inherently flawed. If anything, that strategy at least hinted at some form of long-term planning, even if those plans aren’t particularly appealing to many of us. But whether we like them or not, they were plans rooted in market realities. It’s hard to argue that Sony didn’t take serious steps to set that strategy up for success. From acquiring Bungie to partnering with seasoned developers and funding ambitious, risky projects, Sony clearly understood that building a competitor to something like Call of Duty wasn’t going to be easy, and as it turns out, you can't just "Make your own COD". The mistake wasn’t necessarily the GaaS focus, it was letting the rest of the PlayStation newly found identity erode in the process.

You might ask, what’s the harm in all of this? After all, we’re still getting the games, right?

But again, I come back to the point I made earlier: a third-party publisher operates under a completely different set of priorities than a platform holder. Their goal isn’t to build a strong ecosystem, it’s to maximise returns on individual projects. And you can already see the consequences of that shift in how Microsoft has been cutting both small and large projects that don’t generate immediate significant revenue.

While this isn’t a thread about how the Switch 2 is an under-priced product, everything above only highlights why what Nintendo is doing has so much value. They are the only platform holder left that still behaves like one, building a walled garden of compelling content and delivering a coherent identity. That gives them the freedom to set their own value, and people will pay it, because there’s nothing else quite like it. Certainly not with the way PlayStation is heading and where Xbox already is. 



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I mean, while I as a customer would certainly like it if they made more first party exclusives like their PS3/PS4 days rather than chasing the GaaS bandwagon, it doesn't seem to have hurt their hardware business in any meaningful way, the hardware is still selling just fine, for now at least.

Where they go next from here will be interesting, but I don't think they're in any imminent danger.



It's very hard to take this thread seriously when you say the PS5 generation is quickly turning into the worst chapter in Playstation history when it's gonna be the most profitable one yet and the PS3 lost them literally billions and really hurt the company and brand for a while. Aside from that I do think Sony could potentially have some trouble with the PS6 but them reducing first party exclusivity isn't the defining factor there. The significant growth of PC this decade, long cross-gen periods becoming the norm and the decline of third party exclusivity was gonna have an impact regardless. A PS6 that's probably as expensive as the PS5 Pro was gonna be a tough sell to someone who bought a PS5 from 2023-2027 or someone who prefers PC gaming anyway due to those factors.

Younger gamers today are just not as into traditional console gaming as millennials are so I really don't think Playstation continuing to push first party exclusivity hard would do much other than delay the inevitable when those gamers can already play 99% of popular games on a PC. The massive decline of third party exclusivity matters more here. The first party games can only do so much when people will no longer need to buy Playstation consoles to play things like Final Fantasy games right away. You mention Nintendo but they'll eventually be impacted by this stuff too. Stuff like them going with much weaker hardware only delays things like budgets getting increasingly high and development times getting increasingly long.

Last edited by Norion - on 20 July 2025

I agree that they seem a bit directionless at the moment, but they really are the only true home console option left. The fact that the PS5 has sold over 75M without many exclusives just shows how strong the brand is and how people still want a traditional home console experience. They need to find ways to make games cheaper to make and have less development time though. Its getting ridiculous.



The lack of 1st party games that interest me kept me from purchasing a PS5. And it does seem now that they're scrambling to and fro without an apparent destination. You're right, Xbox seems deliberate in their direction.

Playstation will need to find, choose, and commit to the direction they're going to take, or risk becoming an entire generation behind.

Other than the Key-card debacle, Nintendo's approach still aligns with my gaming preferences. And I would appreciate it if the PS6 took a few pages out of the Nintendo playbook and stayed away from copying Xbox.



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

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PS5 so far is likely their worst chapter so far in quality and their corporate greed, but their revenue and profits are through the roof.
PS3 (and to a much lesser extent Vita which launched after PS3 turned around) nearly killed PlayStation. We can revisit this more if PS6 struggles like PS3 did. And you could retroactively blame PS5 like you could blame PS2 for some of the high level of arrogance Sony had with PS3.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Hardware sales are tracking above PS4's. I think they're all right.



I own a PlayStation 5, I don’t have any games for it, and I don't see a compelling reason to buy any. The games are stuck in 4K 30fps pugatory, which feel abysmal when my PC can run the same games at or near 240fps. Even if I'm interested in an exclusive (Ghost of Yotei) I'd rather wait for it to come to PC.
If Sony go down the path of locking titles to their console as a way to force hardware sales (effectively condemning those titles to run poorly compared to what’s possible elsewhere) it won’t make me loyal, it’ll just make me resent the brand.



They aren't in any kind of danger whatsoever 

Microsoft handled them at least one more generation of complete stability in hardware bussines



They've done well enough to make the 3rd place option (xbox) so weak that they are hanging by a thread and the xbox is converting into a steambox or something lol. This alomst seems like a half step out of the console business. So, how horrible can Playstation's business decisions be if you are talking about the real world?