IcaroRibeiro said:
HoloDust said:
Yeah, I was kinda referring to that in my post - I don't play JRPGs, so when I eventually try Clair Obscur, even if I end up loving it, I won’t be able to assess it objectively, as I lack a proper frame of reference. On the other hand, I've been playing CRPGs for over 40 years, so I can evaluate them fairly impartially. BG3 was a media darling, widely liked by a broader audience, and it won most of the GOTY awards. Yet from my point of view, it's not as good a CRPG as its accolades make it out to be. So, as I said, in context of GOTY, my guess is that Clair Obscur wins, and that JRPG fans who have tons of games from the genre under their belt can really tell whether it's really deserving it or not...I can't, even if it turns out to be my GOTY. |
I'm not a big CRPG player, like Divinity and Baldurs Gate and that's it, BG3 is fantastic, really fun and addictive gameplay, I might have around 500 hours on it. The battle system is very deep, and the amount of options and customization allows for many different interactions and outcomes. Plus, the characters are iconic and memorable. I think it's the best game released this generation |
Yes, I can see why broader audience finds BG3 so appealing - yet, not only does it fail as BG sequel (which it's really not) and D&D 5e game (making it worse than it actually is), but it's also lacking in quite a few things as standalone CRPG. Yet, media loved it, and there's a lot to like about it, and if you are unaware of things that are missing from it or that are poorly done, yes, I can see how one can find it to be superb.
And that's exactly why I said, even if end up loving Clair Obscur, I wouldn't really know if it's really that good or not objectively, since I don't play JRPGs, hence no frame of reference.
P.S. Side note, so some can draw conclusions for themselves - back in mid 90s, in board gaming hobby, there was a huge success of what was called German styled games, spearheaded by Settlers of Catan (which is, duh, German game). Then other designers from Europe started to create games based on similar principles, so they became known as Euro-games, or Euros. They are still called that, but it's been for very, very long time that they've been designed all around the world, and refer only to style of game, not their country of origin.