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Forums - Nintendo - Hogwarts Legacy confirmed to use DLSS on Nintendo Switch 2

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sc94597 said:
Mar1217 said:

Honestly, this makes the "so far" seeming absence of DLSS in Nintendo's first party games weird so far. 

A lot of the Nintendo games we're seeing now have been in development for a long time, and some are cross-platform. They're also achieving pretty high native resolutions and frame-rates. DLSS isn't quite a good candidate for them. 

I suspect we will see DLSS in more mid-lifecycle and late-lifecycle Nintendo games though. Especially whatever the next Zelda turns out to be, and Monolith Soft's offerings (which used FSR on Switch 1.) 

I believe Tears of the Kingdom, Splatoon 3, and Switch Sports use FSR1, while Monolith Soft used in-house solutions in Xenoblade Chronicles 2/3.



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Soundwave said:

1440p for Hogwarts, we just got confirmation that Civ VII on Switch 2 will support 4K 30 fps.

These are both higher resolutions than the XBox Series S, 900p and not even native 900p I believe for Hogwarts and 1080p for Civ VII.

It will probably have dialed down graphics quality more similar to the PS4 version but impressive none the unless. After some initial concern about lack of DLSS confirmed in early showings it's definitely proving to be a game changer for S2. Street Fighter 6 has been confirmed to be upscaling to 1080p from 540p in docked and it looks sharper than Series S' HD native res.

We just need Nintendo to use it now in their first party titles. Games like DK and MK could get a huge graphics and smoothness bump if they drop native unaliased 1080/1440p in favour of 720p DLSS

Last edited by Otter - on 09 May 2025

During the Switch 2 direct, no one noticed any titles using DLSS, and especially not DF. What is to say Nintendo titles are not using it? They could be upscalling from a higher resolution with DLSS quality.



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sc94597 said:

1440p performance DLSS almost always gives a cleaner image than 1080p

On 1440p monitor? Yeah, no comparison. On 4K TV? Not sure to be completely honest - 720p upscaled via DLSS to 1440p and then upscaled to 4K via SW2 or TV? 1080p native to 4K is integer upscaling, even cheap 4K TVs handle that really good, not so much for 1440p signal.



I assume DLSS can also be used to just clean up overall presentation, like AA. With that said, it's probably gonna be in every game they can easily put it in.



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Soundwave said:

1440p for Hogwarts, we just got confirmation that Civ VII on Switch 2 will support 4K 30 fps.

These are both higher resolutions than the XBox Series S, 900p and not even native 900p I believe for Hogwarts and 1080p for Civ VII.

Hogwarts on serie s doesnot use updsampling, uses fsr 1. 1440 p is dlss res. Comparing with series s will be interesting.



Mar1217 said:
sc94597 said:

Back in 2023 I made a bet, with a user who has left VGC, that the Switch 2 would be competitive with the Series S in terms of image quality and texture quality in certain titles, while falling behind in graphics settings (besides RT), if it has a T239. 

Nice to see that this is the case so early in its life-cycle. 

Describes games like Hogwarts Legacy and Street Fighter well. Better IQ and/or textures with a few graphics settings dialed down or absent.

1440p performance DLSS almost always gives a cleaner image than 1080p, let alone 900p and especially 900p upscaled with AMD's solutions, imo. 

It's also stuff like this that makes Nvidia the market leader in GPUs despite their anti-consumer actions. 

Honestly, this makes the "so far" seeming absence of DLSS in Nintendo's first party games weird so far. 

Metroid is possibility. 4k upsampled from 1440p.



HoloDust said:
sc94597 said:

1440p performance DLSS almost always gives a cleaner image than 1080p

On 1440p monitor? Yeah, no comparison. On 4K TV? Not sure to be completely honest - 720p upscaled via DLSS to 1440p and then upscaled to 4K via SW2 or TV? 1080p native to 4K is integer upscaling, even cheap 4K TVs handle that really good, not so much for 1440p signal.

Almost all games using software upscale. So 1440p dlss upscaled by game to 4k. Usually standart bilinear.



borisr said:
Soundwave said:

1440p for Hogwarts, we just got confirmation that Civ VII on Switch 2 will support 4K 30 fps.

These are both higher resolutions than the XBox Series S, 900p and not even native 900p I believe for Hogwarts and 1080p for Civ VII.

Hogwarts on serie s doesnot use updsampling, uses fsr 1. 1440 p is dlss res. Comparing with series s will be interesting.

Hogwarts Legacy on Series S is using FSR upsampling. So it -is- using upscaling of some description. (Although FSR1 is hot garbage)

The Switch 2's hardware is factually slower than the Series S.

But the Switch 2's hardware is more flexible and efficient than the Series S... So just like the original Switch, it can do more with less.

One thing to keep in mind with Hogwarts is that it did get update to FSR 2.2 and FSR 3 at some point, whether that occurred on console as well, not sure.



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TomaTito said:

During the Switch 2 direct, no one noticed any titles using DLSS, and especially not DF. What is to say Nintendo titles are not using it? They could be upscalling from a higher resolution with DLSS quality.

Neither titles appear to have any aliasing, so its extremely unlikely they do. Metroid however does