By using this site, you agree to our Privacy Policy and our Terms of Use. Close
sc94597 said:
Mar1217 said:

Honestly, this makes the "so far" seeming absence of DLSS in Nintendo's first party games weird so far. 

A lot of the Nintendo games we're seeing now have been in development for a long time, and some are cross-platform. They're also achieving pretty high native resolutions and frame-rates. DLSS isn't quite a good candidate for them. 

I suspect we will see DLSS in more mid-lifecycle and late-lifecycle Nintendo games though. Especially whatever the next Zelda turns out to be, and Monolith Soft's offerings (which used FSR on Switch 1.) 

I believe Tears of the Kingdom, Splatoon 3, and Switch Sports use FSR1, while Monolith Soft used in-house solutions in Xenoblade Chronicles 2/3.