sc94597 said:
A lot of the Nintendo games we're seeing now have been in development for a long time, and some are cross-platform. They're also achieving pretty high native resolutions and frame-rates. DLSS isn't quite a good candidate for them. |
I believe Tears of the Kingdom, Splatoon 3, and Switch Sports use FSR1, while Monolith Soft used in-house solutions in Xenoblade Chronicles 2/3.







