Was interested, but the combat looks dreadful.
KCD2 opencritic 89... | |||
I'm in day one | 4 | 28.57% | |
Will wait for a sale | 7 | 50.00% | |
Not interested | 3 | 21.43% | |
Total: | 14 |
Was interested, but the combat looks dreadful.
Well, accounting for political based reviews this game should be in the 90's.
LegitHyperbole said: Well, accounting for political based reviews this game should be in the 90's. |
Haven't read any of the reviews, but let me guess, another "there's no _______ in game....so what if it's 15th century Bohemia, it's just, like, fantasy"?
LudicrousSpeed said: Was interested, but the combat looks dreadful. |
Meanwhile...
As someone who enjoys watching Matt Easton's videos, it is a delight to see actual HEMA practitioner, archeologist and antique dealer talking about this game and giving it thumbs up when it comes to authenticity of combat.
KCD2 might look like mainstream AAA action-RPG, but, just like original, it's really not in lots of aspects - which might be either plus or minus, depending of what you're looking for (a major plus for me).
HoloDust said:
Meanwhile... As someone who enjoys watching Matt Easton's videos, it is a delight to see actual HEMA practitioner, archeologist and antique dealer talking about this game and giving it thumbs up when it comes to authenticity of combat. KCD2 might look like mainstream AAA action-RPG, but, just like original, it's really not in lots of aspects - which might be either plus or minus, depending of what you're looking for (a major plus for me). |
I haven't watched any in-depth videos for KCDII yet (I'm avoiding until I actually play it), but while I loved the ambition of the first game and what they were trying to do with the combat, it was so clearly focused on single combat, at most still functioning well 1v2. Whenever you have to face 3+ equally geared opponents at once in prolonged combat it just becomes buggy and infuriating-- AI constantly sprinting right through you, the camera spazzing all over the place, animations not finishing most of the time, glitched into a non-stop clinch while someone chain attacks you from behind to death etc.etc..
That's the biggest gripe I hope they've improved with the sequel.
I don't mind the idea of having to be patient and time perfect blocks/counters to overcome larger odds in combat, but that only works if I can actually see the opponents and control where and how my character is moving.
Shaunodon said:
I haven't watched any in-depth videos for KCDII yet (I'm avoiding until I actually play it), but while I loved the ambition of the first game and what they were trying to do with the combat, it was so clearly focused on single combat, at most still functioning well 1v2. Whenever you have to face 3+ equally geared opponents at once in prolonged combat it just becomes buggy and infuriating-- AI constantly sprinting right through you, the camera spazzing all over the place, animations not finishing most of the time, glitched into a non-stop clinch while someone chain attacks you from behind to death etc.etc.. That's the biggest gripe I hope they've improved with the sequel. I don't mind the idea of having to be patient and time perfect blocks/counters to overcome larger odds in combat, but that only works if I can actually see the opponents and control where and how my character is moving. |
Yeah, there was definitely jank that was needed to be improved, so with bigger budget on this one and previous experience, they've hopefully fixed most of the problems of the first game (and few review blurbs I've glanced on Meta do mention they did).
Then again, fighting against 2+ opponents is always a bad idea, no matter how good you are, and I think, for the most part, game going for more accurate and historical approach, instead of high-octane cinematic action, is appropriate given what they've were going for overall.
I'm really interested in this game, but I just read some bad things about the combat. They say Henry runs out of stamina, while enemies have an unlimited amount and tend to perfectly block everything. Only master skills or something can make your hits get through, so you need to spam them to win. Is this true? Or maybe the reviewer was too low in fighting skills and that's why it was so hard for him?
Went to buy it rather excited. 89.99 euro. They can fuck right off with that, not even EA or Ubisoft was charging that and Black Myth Wu Kong released at 69.99 with all the hype they had. I have bought 5 full price games in 4 years and this was about to be nber 6, good to know I can save the money and they can get less from me when it hhoes on sale, for being greedy. I'll be able to easily get this physical for 50 euro in two months.
LegitHyperbole said: Went to buy it rather excited. 89.99 euro. They can fuck right off with that, not even EA or Ubisoft was charging that and Black Myth Wu Kong released at 69.99 with all the hype they had. I have bought 5 full price games in 4 years and this was about to be nber 6, good to know I can save the money and they can get less from me when it hhoes on sale, for being greedy. I'll be able to easily get this physical for 50 euro in two months. |
That's the gold edition. The normal edition is €69.99.
HoloDust said:
Meanwhile... As someone who enjoys watching Matt Easton's videos, it is a delight to see actual HEMA practitioner, archeologist and antique dealer talking about this game and giving it thumbs up when it comes to authenticity of combat. KCD2 might look like mainstream AAA action-RPG, but, just like original, it's really not in lots of aspects - which might be either plus or minus, depending of what you're looking for (a major plus for me). |
I agree, I also watch Matt Easton a lot, as well as other within that space. I have a cousin practicing HEMA och Glima as well. Almost all open-world RPGs are third-person action games with crazy animations, kill-cam, slow-motion, and absurd skills with supernatural elements or style. They are thirteen-on-the-dozen, at the very least. It's refreshing to see someone approach combat like this; tactical, slow, and grounded. The market is flooded with more action-oriented fare for those who enjoy it, this game is made for those who are either tired of that, or outright disliked it to begin with. Most reviews add that as a preface or caveat somewhere in the review; this is not a game for everyone. And that's fine. We need games that aren't aiming for the maximally mainstream common denominators like most studios.
For someone with zero interest in online-multiplayer gaming, 3rd person-action games with the same elements and jazz & jingle, and with a heavy interest in immersion, history, and bleak realism, games like this is perfect. For me, KCD2 is just what the doctor ordered. What's more, this, and STALKER 2, are showing the industry that a slower and more impactful approach is still capable of leading to great sales and reviews alike. This is the breadth that benefits all of us in the end, regardless of preference. I'm very happy that the industry doesn't cater to me and my tastes at all turns, even titles that don't interest me benefits me as a gamer down the line. Innovation, creative risks, narrative exploration, and perspective, are all aspects of gaming that need more time and love, in an industry chasing trends and archetypes to squeeze the dollars and cents before all. A breath of fresh air, is what it is.
I hope and think that KCD2 will shake up the biz much like The Witcher 3 did in its time. And, like TW3, it will be divisive, but ultimately very beneficial to an industry having grown rather shallow and tired.