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HoloDust said:
LudicrousSpeed said:

Was interested, but the combat looks dreadful.

Meanwhile...

As someone who enjoys watching Matt Easton's videos, it is a delight to see actual HEMA practitioner, archeologist and antique dealer talking about this game and giving it thumbs up when it comes to authenticity of combat.

KCD2 might look like mainstream AAA action-RPG, but, just like original, it's really not in lots of aspects - which might be either plus or minus, depending of what you're looking for (a major plus for me).

I haven't watched any in-depth videos for KCDII yet (I'm avoiding until I actually play it), but while I loved the ambition of the first game and what they were trying to do with the combat, it was so clearly focused on single combat, at most still functioning well 1v2. Whenever you have to face 3+ equally geared opponents at once in prolonged combat it just becomes buggy and infuriating-- AI constantly sprinting right through you, the camera spazzing all over the place, animations not finishing most of the time, glitched into a non-stop clinch while someone chain attacks you from behind to death etc.etc..

That's the biggest gripe I hope they've improved with the sequel.

I don't mind the idea of having to be patient and time perfect blocks/counters to overcome larger odds in combat, but that only works if I can actually see the opponents and control where and how my character is moving.