Shaunodon said:
I haven't watched any in-depth videos for KCDII yet (I'm avoiding until I actually play it), but while I loved the ambition of the first game and what they were trying to do with the combat, it was so clearly focused on single combat, at most still functioning well 1v2. Whenever you have to face 3+ equally geared opponents at once in prolonged combat it just becomes buggy and infuriating-- AI constantly sprinting right through you, the camera spazzing all over the place, animations not finishing most of the time, glitched into a non-stop clinch while someone chain attacks you from behind to death etc.etc.. That's the biggest gripe I hope they've improved with the sequel. I don't mind the idea of having to be patient and time perfect blocks/counters to overcome larger odds in combat, but that only works if I can actually see the opponents and control where and how my character is moving. |
Yeah, there was definitely jank that was needed to be improved, so with bigger budget on this one and previous experience, they've hopefully fixed most of the problems of the first game (and few review blurbs I've glanced on Meta do mention they did).
Then again, fighting against 2+ opponents is always a bad idea, no matter how good you are, and I think, for the most part, game going for more accurate and historical approach, instead of high-octane cinematic action, is appropriate given what they've were going for overall.