I see a lot of posts about politics in gaming, foced agendas. For me, a political or socio-political topic in a game is fine. I only dislike it, if the topic is presented in a finger wagging, lecturing way, instead of letting me make up my mind about it myself. Present something, fine, but don't try to convince me of your opinion about it.
A huge problem for me is also when the political messaging stands in the way of good storytelling. Like forcing something in sideways making characters unrealistic / unlikable, or constantly coming back to the topic instead of focusing on character growth and plot development, or making character motivation unrealistic because everybody except the most deplorable would have the "right" convictions, even if the topic at hand is a fringe phenomenon only a handfull of people actually believe in. Or when old timey fantasy worlds look and sound like modern day with all the trapadations and social issues of today included.
And, of course, if I happen to disagree with the socio-political agenda in a game, even if it is done tastefully, it has a bad chance with me. For example, if a game tries to present nazi ideology as sympathetic, I won't like it (this is just an extreme example, but the sentiment would hold true for a lot of issues with me).