A game has a really bad chance with me, if its world is broken into little floaty pieces. I hear great things about COE33, but the game world is a major turn off for me, all bent and broken up. Same goes for DMC (even though that game had other problems). To a lesser degree this is true for the new Control game aswell, with the gravity bending mechanics, running on the side of buildings, with one structure standing up right and the other sideways (I loved Mario Galaxy).







