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Forums - Sales - Famitsu sales Week 52, 2024 - Week 1, 2025 (23/12/24 - 5/1/25)

Kneetos said:

Sony's issues in Japan are less to do with the fact the switch is a handheld, and is more to do with "Sony not caring about the Japanese market as much anymore" and this, Sony's popularity has shrunk with the Japanese game buying public

Ever since the PS2, playstation sales have slowed and fallen behind Nintendo, the psp lost to the DS, despite it being a handheld, and couldn't even hold a lead over the 3ds

Yes the Wii U happened, but the way I look at is it.

The Wii U is Nintendo's second worse selling console of all time worldwide, and the PS4 was Sony's second BEST selling console of all time, yet the sales gap between them in Japan was around 6 million

Sony needs to start catering to the Japanese market again, otherwise I don't see a PlayStation handheld doing all that well, certainly not anywhere close to the 25-35 million sales you think it will

PSP lost to DS, but sold 20 million units, it was a pretty big system in Japan and secured Sony two generations of third party support. 

25-35 million units would be WORLDWIDE sales, if I did not made myself clear. It's pretty doable number for Sony, there is an audience for handhelds abroad, granted not as big as in Japan. I can see it selling at least better than PS5 in Japan though, maybe in the range of 10-12 million units

N64, GC, Wii and Wii U are all perfect illustrations of the sales cap of home consoles. The absolute dumpster fire that was Vita moved twice Wii U numbers in Japan. Wii sold close to 13 million, PS3 a bit over 10 million, PS4 failed to reach 10 million. The cap for a home console as it goes seems to be close to 15 million range in Japan, given or taken. While portables have a bigger audience. I think japanese people gaming habits make the need of a portable console mandatory, as most of people don't have time nor interest to play game at home

Sony never lost 3rd party support either. All the best selling games from PS1 and PS2 are third party that are still on Playstation. Those games simply lost popularity over time, this happens sometimes as market taste changes. I don't think it has anything to do with Sony, see a company like Capcom is releasing great game that are faithful like Resident Evil 2 is on track to move 15 million units worldwide, but did absolutely nothing to Japan. It's clear Japan doesn't like Resident Evil anymore. There is nothing Sony can do to change that



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Shtinamin_ said:
Norion said:
Shtinamin_ said:

I expect 33% because the Switch will be the “cheapâ€Â console when the successor releases. I also expect a later release in the year (anytime from mid-Summer to November). Considering that it sold around 3.1M this year selling around 2M will be simple as the franchises that release solely on Switch will help boost sales (even if it’s just for a week or two). And Switch skin releases will boost sales as well.

And yes as of January 5 Switch has shipped a minimum of 36.62M consoles in Japan. So with the “goalâ€Â of 2M will bring us to ~38.62M and in 2026 it should sell near 1M.

I personally set a goal of the Switch selling 39.11M units in Japan. And it seems I need to increase that goal once more. So if 2025 sells 2M and 2026 sells 1M the Switch should be near 39.62M units. And since Nintendo said they will continue to support the Switch into 2027, we can make an assumption that it’ll sell an additional 0.5M reaching 40.12M units shipped. After 2027 I expect Nintendo to stop manufacturing Switch units and reaching the new goal of ~40.12M units shipped.

This ignores that the most expensive model the OLED is the vast majority of Switch's sold in Japan now and people aren't gonna continue spending that much for one of those if they can spend not that much more and get a vastly better piece of hardware that'll have a much, much longer life ahead of it. The Switch Lite will help but that can only do so much since it's not that popular.

Like I said the Switch (any model) will be the “cheap” option. (This is optimistic) maybe they will have a price cut/bundles for the Switch models. 
But you are correct OLED is the seller in Japan. With Lite being about 1/2 the OLED sold.

My guess is only the Lite will be cheap enough to potentially stay relevant after it launches though you are right that bundles could also help since it seems to have made a notable difference the past couple months. It's actually a lot less than half, the Lite sold only about a third of what the OLED sold last year in Japan and the regular model understandably doesn't sell that much any more so the OLED was about 70% of switch's sold in Japan last year.



Norion said:
Shtinamin_ said:

Like I said the Switch (any model) will be the “cheapâ€Â option. (This is optimistic) maybe they will have a price cut/bundles for the Switch models. 
But you are correct OLED is the seller in Japan. With Lite being about 1/2 the OLED sold.

My guess is only the Lite will be cheap enough to potentially stay relevant after it launches though you are right that bundles could also help since it seems to have made a notable difference the past couple months. It's actually a lot less than half, the Lite sold only about a third of what the OLED sold last year in Japan and the regular model understandably doesn't sell that much any more so the OLED was about 70% of switch's sold in Japan last year.

Very true. I didn’t go far enough back and just looked at the weeks of December regarding Lite vs OLED sales. So yes Lite sold a lot less than 1/2 of OLED sales in 2024.



Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.

If Switch is at 35.0m sold right now, as according to vgchartz, and with successor likely coming out in 4-5 months, it might hit 36m by the mid-year point (shortly after Switch 2 has launched) by averaging 40k/week as sales drop in anticipation of next gen starting. But then because of price similarities between Switch and Switch 2, the only model of Switch that should be selling at all after that will be the Lite, and it likely won't sell much. So let's say 36.5m by end of year. And then falling off from there over the next couple of years. I'd say it could get up to 37.5-38.0m.

40m is way beyond what's possible.



Sony's issue in Japan is that the time when games like Final Fantasy were the biggest type of games in the Japanese market is long gone, now the more popular console games in Japan are stuff like Pokemon, Animal Crossing, Splatoon, Mario Kart, Smash etc. Cinematic Sony games are not exactly a huge draw for Japanese who usually prefer more cartoony games. So Sony can only rival Nintendo in Japan if they start making Nintendo type games, which they won't. Their priority is the western market which means AAA western focused games.



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Slownenberg said:

If Switch is at 35.0m sold right now, as according to vgchartz, and with successor likely coming out in 4-5 months, it might hit 36m by the mid-year point (shortly after Switch 2 has launched) by averaging 40k/week as sales drop in anticipation of next gen starting. But then because of price similarities between Switch and Switch 2, the only model of Switch that should be selling at all after that will be the Lite, and it likely won't sell much. So let's say 36.5m by end of year. And then falling off from there over the next couple of years. I'd say it could get up to 37.5-38.0m.

40m is way beyond what's possible.

I just posted this in Tbone's prediction thread

Tbone's prediction is aging like fine wine. We're only -0.75mil behind his timeline and it's looking like Switch will blow past 1.2mil for 2025. We may approach 40mil TRACKED by Famitsu!

Year Tbone's predictions YTD Actuals YTD Difference
2017-2020   17.34mil 17.34mil 17.34mil n/a
2021 6.20mil 23.54mil 5.58mil 22.92mil -0.62mil
2022 5.20mil 28.74mil 4.81mil 27.72mil -1.02mil
2023 3.70mil 32.44mil 4.06mil 31.79mil -0.65mil
2024 3.20mil 35.64mil ~3.10mil 34.89mil -0.75mil
2025 1.20mil 36.84      
2026+ 500k+ 37.34      


Playing Xenoblade 2 before I buy Xenoblade 3 (otherwise I couldn't wait to play 3).

Can they announce a new Fire Emblem? A remake of Genealogy or Tellius would suffice !

forgot to tag this thread



 Not necessarily true. Final Fantasy went downhill when they tried to go western, not realizing that people loved it where it was, Persona has matured and has been very successful, and even offsprung new franchises like Metaphor, which has also been successful. Dragon Quest, again, has done really well sticking to its core. JRPG's are still on the move, and Switch 2 is in a great position to boost that. Too many dumb decisions made by Square with Final Fantasy, AND Sony (not pushing Legend Of Dragon and expanding to make it better) That caused people to turn away. Sony can release a handheeld all they want- it will not do well because now developers have to cater to another system which will be proprietary. If Microsoft releases that Microsoft Surface team devloped handheld that combines Xbox and Steam, there will be no need for a Sony handheld. 



Otter said:
CheddarPlease said:

I made a post about this in another forum a few days ago, but I'll reiterate what I said here b/c I think it's pretty relevant:

Honestly, I feel like the PS5 is in an interesting situation right now. It's arguably Sony's most successful console to date, at least in terms of raw revenue and profits, but I feel similarly to it as I do the Wii, in that it has clearly exposed a lot of vulnerabilities in Sony's business model that could very much come back to bite then in the next generation, as Nintendo learned with the Wii.

Firstly, one very clear issue with the PS5 that has been somewhat masked by the high per-unit sales and consistent sales pace is that sales in Europe and Japan are very noticeably beginning to lag behind the PS4, likely due to growing competition from the PC space and economic woes. This has been compensated for by increased sales in NA, almost certainly due to Playstation continuing to steal console players from Xbox. If not for that, its sales trajectory would not look nearly as rosy.

Another issue is that Sony has arguably reached the limit of their current business model. AAA games are harder to produce than ever with diminishing returns. Hardware has also gotten way more pricey lately, with the loss-leader model of console sales collapsing. I wouldn't be surprised if the next-gen PS6 costs $700, and for what? Even cutting-edge PCs nowadays don't offer a significant bump in graphical fidelity over the PS5, unless ur way up the Nvidia pipeline, which given the costs of their GPUs will likely prevent them from making any significant headway into the console market. The final straw has to be if Switch 2 is capable of running current-gen multi-plats, which would render the current status quo of market segmentation between the two companies practically null and void.

What we can say for sure is that Sony's back does seem to be against a wall in a shrinking market sector. With Nintendo utterly dominant in the handheld market and Microsoft and Steam encroaching with PC and PC handhelds, Sony's best bet at this point is hoping that they can consolidate what remains of the home console market by forcing Xbox out of it. Only time will tell if that will work out for them...

This is why Sony is diverting their interest to strengthening IP. The singularity with gaming devices is inevitable but with their own multimedia IP sony can always pave way for their own stores, their own subscription services and at the very least their own software revenue

As far as hardware goes, I think they will bite the bullet and go with a dual system with PS6. That in my opinion is where these early reports of a portable PS5 will eventually lead to.

https://www.eurogamer.net/sony-reportedly-prepping-playstation-5-portable-plans-to-battle-nintendos-handheld-dominance

A powerful home console and a cutting-edge portable. Essentially their equivalent of Series X & S. I just don't think there is appetite/budget for developers to truly go above the level of graphical fidelity we're about to be seeing in the next few years on PS5/Series X... The below are all games due this year, so we'll see how close the PS5 versions get to these "in-engine" trailers/demos, but whats certain is that they represents a plateau where we won't see huge leaps beyond this, just more performant versions on later hardware (More/better raytraycing, more frames, higher resolution, more foliage, particles etc etc.... but ultimately the base assets will not undergo some meaningful generational change. 

So I think tying developers down to a PS5 spec portable device (but more advance at ML etc) at the end of this decade will actually be pretty well accepted and understood. 

I think the Switch 2 will still be a step removed from receiving all multiplatform games for the remainder of the gen, sony is still safe there. It'll be a hogwarts legacy type situation (8-12month late ports) for most titles but it will mean playstation looses some of its more casual users

Don't get me wrong, I do believe that Playstation as a brand is still in a strong position as a whole, but I do believe that their insistence to investors that they can continue to grow the business in the same way that it has over the last decade is misguided. What you are describing appears to be their strategy going forward, but it will only lead to the current trend continuing, wherein Playstation continues to increase per-user monetization and position itself as an ever more upscale brand at the cost of slowly bleeding users and game sales.

A cutting-edge portable on par with the PS5 graphically would almost certainly be positioned as an upscale product (think the same price point as the PS5 Pro), which would place a clear cap on its sales potential. I don't think it would be the worst position for PlayStation to be in, even with the increasing prevalence of PC gaming at the high end, but ultimately the long-term trends for the PlayStation brand appear to be moving towards a similarly platform-agnostic ecosystem as Steam and now Xbox.



Sephiran said:

Sony's issue in Japan is that the time when games like Final Fantasy were the biggest type of games in the Japanese market is long gone, now the more popular console games in Japan are stuff like Pokemon, Animal Crossing, Splatoon, Mario Kart, Smash etc. Cinematic Sony games are not exactly a huge draw for Japanese who usually prefer more cartoony games. So Sony can only rival Nintendo in Japan if they start making Nintendo type games, which they won't. Their priority is the western market which means AAA western focused games.

This pretty much; with rare exceptions, Sony has gone all in with cinematic realistic blockbusters which just aren't that popular in Japan, they simply don't provide the kind of software that Japan likes.

Your average Japanese gamer just isn't that interested in The Last of Us or God of War or Horizon.

Last edited by curl-6 - on 14 January 2025