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Forums - Gaming - List of Games You've Beaten 2025

One new game this time.

Name

Platform Rating Review
Final Fantasy Type-0 HD PS4 7.0/10 A solid game with plenty of potential that just fails to properly realize it. Too many things in the story go unexplained, too many characters are not properly expanded upon, and as such remain distant all the way to the end. The world the game creates is fascinating, but the disjointed story and lack of character development hampers the experience.
Ys: Memories of Celceta PS4 7.5/10 A very enjoyable action RPG with a likable cast of characters and a decent story. Doesn't overstay its welcome or stretch anything needlessly. There were some minor annoyances that hurt the experience a bit, but overall this was still a very fun time. Ys games are almost always at least good, and Memories of Celceta was no exception.
The Legend of Heroes:Trails into Reverie PS5 9.0/10 Trails into Reverie is the 10th game I've finished in this series, and marks something of a splitting point in its storyline. It serves as an epilogue to both the Crossbell and Erebonia arcs of the series, and hints at things to come in the Trails through Daybreak games. As such, there's a definite sense of an interlude chapter here, and it certainly feels like there are multiple different main storylines fighting for room in the game. That said, it's still an really well-told story with literally dozens of returning playable characters that have been established over the nine previous games. Not among the series' very best, but great nonetheless.
Ratchet & Clank: Rift Apart PS5 8.5/10 Pretty much exactly what everyone's come to expect from Ratchet & Clank. Smooth, highly entertaining gameplay with plenty of clever weapons, a variety of cool locations, and perhaps the best story in the entire series so far. Rivet and Kit are great additions to the cast, and the visuals are still very impressive nearly four years after release.
Dark Chronicle PS2 7.0/10 A solid enough action RPG from a studio that would go on to make far better games later down the line. The story is quite forgettable with a lot of seemingly significant events just happening without much build-up, the characters don't get nearly enough development to really create an attachment with the player, and the gameplay gets quite repetitive by the end of the game. Nothing about it is actually bad, but it's only just about good enough to warrant a single playthrough.
Shantae PS4 6.0/10 A charming little platformer held back by its origins as a Game Boy Color title. Probably among the best-looking games on the handheld, though I played the updated rerelease. The gameplay is decent, the transformations are a nice mechanic to centre everything on, the story is just an excuse for the main character to go on this adventure, but it's charming and has some nice humour. The main issue was that the game doesn't really guide the player anywhere. You might get the name of the place you need to get to next, but finding it is entirely up to you, which can get quite frustrating if you pick the wrong direction to go and end up in a dead end after 20 to 30 minutes of platforming.
Koudelka
PS1 8.0/10 This was a game I had once played back on the PS1, but never actually finished. I decided to finally see if I could actually get through it, and I'm extremely glad I did, as Koudelka turned out to be something of a hidden gem. A turn-based RPG with a distinct horror style, set in Wales in the late 19th century, Koudelka is also the first game in what would later become the Shadowhearts series. I loved the setting and visual style the game has, and the relatively small cast of characters is really well realized. The soundtrack is also great, though disappointingly short, and the game also has one of the best voice acting of its generation. I also really liked the battle system, except for its sluggish pace that got a bit annoying later on in the game. Still, overall, this was a great game that I wish I had actually managed to finish back in the day, but at least I was able to do it now.
Nier Replicant ver. 1.22 PS4 8.5/10

I had played through the original Nier years ago on the PS3, and while I do love that game as well, it's very obvious that it was working with a very limited budget. The story, characters, and music were all excellent, but the graphics and gameplay lacked polish (Very much the story of Cavia throughout its existence). With this remaster those aspects have been vastly improved, the elements that were already great are still just as good, and they've even added an entire new plot ending to connect the game more clearly to Nier: Automata.

Still, Nier Replicant isn't perfect. While I think the way the game handles its multiple ending by adding new storyline details and plot threads to each subsequent playthrough is clever, having to essentially replay the same sections of the story four times after the first ending does get a bit tedious after a while. Not a massive flaw or anything, but still. Overall, Nier Replicant a great game that has massively benefited from the remaster.

Currently Playing:

  • Demon's Souls (PS5)

Backlog:

  • The Witcher III
  • Tales of Vesperia
  • Tales of Arise
  • The Legend of Heroes: Trails Through Daybreak
  • Persona 5
  • Final Fantasy Tactics
  • Ghost of Tsushima
  • Star Ocean: The Second Story R
  • Star Ocean: The Divine Force
  • Atelier Ryza 2
  • Tactics Ogre: Reborn
  • Armored Core VI
  • Lost Judgment
  • Sea of Stars
  • Clair Obscur: Expedition 33
  • Resident Evil 2


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axumblade said:

D:

*reserving space. hopefully I'll keep up this time!)

Currently Playing:
Alan Wake II
Viewfinder

Up Next:
The Legend of Zelda: Echoes of Wisdom
Mario & Luigi: Brothership
Prince of Persia: The Lost Crown

I'm doing a bad job at keeping this updated. I beat Avowed and months ago I beat The Legend of Zelda: Echoes of Wisdom. 



Three more.

Name

Platform Rating Review
Final Fantasy Type-0 HD PS4 7.0/10 A solid game with plenty of potential that just fails to properly realize it. Too many things in the story go unexplained, too many characters are not properly expanded upon, and as such remain distant all the way to the end. The world the game creates is fascinating, but the disjointed story and lack of character development hampers the experience.
Ys: Memories of Celceta PS4 7.5/10 A very enjoyable action RPG with a likable cast of characters and a decent story. Doesn't overstay its welcome or stretch anything needlessly. There were some minor annoyances that hurt the experience a bit, but overall this was still a very fun time. Ys games are almost always at least good, and Memories of Celceta was no exception.
The Legend of Heroes:Trails into Reverie PS5 9.0/10 Trails into Reverie is the 10th game I've finished in this series, and marks something of a splitting point in its storyline. It serves as an epilogue to both the Crossbell and Erebonia arcs of the series, and hints at things to come in the Trails through Daybreak games. As such, there's a definite sense of an interlude chapter here, and it certainly feels like there are multiple different main storylines fighting for room in the game. That said, it's still an really well-told story with literally dozens of returning playable characters that have been established over the nine previous games. Not among the series' very best, but great nonetheless.
Ratchet & Clank: Rift Apart PS5 8.5/10 Pretty much exactly what everyone's come to expect from Ratchet & Clank. Smooth, highly entertaining gameplay with plenty of clever weapons, a variety of cool locations, and perhaps the best story in the entire series so far. Rivet and Kit are great additions to the cast, and the visuals are still very impressive nearly four years after release.
Dark Chronicle PS2 7.0/10 A solid enough action RPG from a studio that would go on to make far better games later down the line. The story is quite forgettable with a lot of seemingly significant events just happening without much build-up, the characters don't get nearly enough development to really create an attachment with the player, and the gameplay gets quite repetitive by the end of the game. Nothing about it is actually bad, but it's only just about good enough to warrant a single playthrough.
Shantae PS4 6.0/10 A charming little platformer held back by its origins as a Game Boy Color title. Probably among the best-looking games on the handheld, though I played the updated rerelease. The gameplay is decent, the transformations are a nice mechanic to centre everything on, the story is just an excuse for the main character to go on this adventure, but it's charming and has some nice humour. The main issue was that the game doesn't really guide the player anywhere. You might get the name of the place you need to get to next, but finding it is entirely up to you, which can get quite frustrating if you pick the wrong direction to go and end up in a dead end after 20 to 30 minutes of platforming.
Koudelka
PS1 8.0/10 This was a game I had once played back on the PS1, but never actually finished. I decided to finally see if I could actually get through it, and I'm extremely glad I did, as Koudelka turned out to be something of a hidden gem. A turn-based RPG with a distinct horror style, set in Wales in the late 19th century, Koudelka is also the first game in what would later become the Shadowhearts series. I loved the setting and visual style the game has, and the relatively small cast of characters is really well realized. The soundtrack is also great, though disappointingly short, and the game also has one of the best voice acting of its generation. I also really liked the battle system, except for its sluggish pace that got a bit annoying later on in the game. Still, overall, this was a great game that I wish I had actually managed to finish back in the day, but at least I was able to do it now.
Nier Replicant ver. 1.22 PS4 8.5/10

I had played through the original Nier years ago on the PS3, and while I do love that game as well, it's very obvious that it was working with a very limited budget. The story, characters, and music were all excellent, but the graphics and gameplay lacked polish (Very much the story of Cavia throughout its existence). With this remaster those aspects have been vastly improved, the elements that were already great are still just as good, and they've even added an entire new plot ending to connect the game more clearly to Nier: Automata.

Still, Nier Replicant isn't perfect. While I think the way the game handles its multiple ending by adding new storyline details and plot threads to each subsequent playthrough is clever, having to essentially replay the same sections of the story four times after the first ending does get a bit tedious after a while. Not a massive flaw or anything, but still. Overall, Nier Replicant a great game that has massively benefited from the remaster.

Demon's Souls PS5 9.0/10

Despite the fact that Soulsborne games are some of my all-time favourites, I had never actually played Demon's Souls before this, so it was definitely long past due. For the most part, the game lives up to its reputation. Honestly, the main shortcomings are largely due to the improvements that FromSoftware have made in the years since this game was originally released. For example, the bosses are unquestionably on the simpler and easier side compared to later Soulsborne titles, and the gameplay is the archetypal Soulslike experience, but this is the game that largely set the template in the first place so it feels a bit disingenuous to criticize it for that. The one aspect that I did find genuinely irritating are the boss runs. Dying to a boss generally meant several minutes of running back to the boss door just to try again, and it was rarely a challenge and more an annoyance. 

Still, the atmosphere is impeccable, the gameplay is unquestionably satisfying, and all the things that make Soulsborne games great are here. Later games may have improved upon the formula, but that doesn't mean what we have here is anything less than great.

Little Nightmares PS4 7.0/10

Wonderfully tense horror-platformer that creates an often genuinely harrowing and disturbing world to play in. The platforming is solid, though unremarkable, and the trial-and-error style gameplay can get very irritating at time, but the gorgeous audiovisual presentation does a lot of the heavy lifting in its place. The puzzles are nice too. It is a very short game though, I beat it in less than two hours, but I did not find all secrets or collectables.

Little Nightmares II PS5 7.5/10

Much of the same as its predecessor, just improved slightly in all aspects. The audiovisual side is even better than before, the gameplay has more variety, though there's still a lot of trial-and-error, and the way the game reveals its relationship to the first game is quite well done. It's also quite a lot longer than the previous game, so there's more of it to enjoy. Both of them are well worth playing, if only for the wonderful style and audiovisual design of the world and the characters.

Currently Playing:

Backlog:

  • The Witcher III
  • Tales of Vesperia
  • Tales of Arise
  • The Legend of Heroes: Trails Through Daybreak
  • Persona 5
  • Final Fantasy Tactics
  • Ghost of Tsushima
  • Star Ocean: The Second Story R
  • Star Ocean: The Divine Force
  • Atelier Ryza 2
  • Tactics Ogre: Reborn
  • Armored Core VI
  • Lost Judgment
  • Sea of Stars
  • Clair Obscur: Expedition 33
  • Resident Evil 2
  • Chrono Trigger


Third completion of Clair Obscur done, no death Expert run done and dusted, thought I'd do the end game but I just can't find anything at all that I can slide into the grind that is doable no deaths on Expert, it's easy to do being able to rez but nah, everythibg one hits and one mistake is enough to kill a 15 minute fight at the 14th minute. Started my 4th playthtough, gonna see how fast I can speed run it on Normal no conditions.
After well over 100 hours now, I still find the game fun, still constantly using new spells and fiddling with things. This game may pass Bloodborne for my number five, heck maybe even Sekiro and the Divinity OS games right into no.2 before TW3, if they add free DLC and put out an expansion it has a chance and that's saying something cause I love BB, Sekiro and Divinity OS at an extremely obsessive level.



Beat Another Crabs Treasure at 16 hours. 6/10.

Fairly fun game that hurts itself trying to be a soulslike, it'd make a much better puzzle platformer if they just t8ghtened up the jump mechanics. I wish I had realised this before the last level and used more of the assists earlier cause this is another Souls like that adds in all the worst most annoying parts in the final section. Thankfully I played the full game with fall damage off which is a must and even then it's a headache with where they replace you after a fall, the assist for loosing no Souls and increased parry window but I wish I had played with decreased damage and lower enemy health the game saving extra shell durability assist, the latter making the game soooo much better if not for that assist and I'm being a little generous cause of the jumping mechanics some real grating, hair pulling annoyances and not a single boss that felt satisfying, I'm not giving it the 5/10 that reflects my playthrough but a 6/10 cause if I had used more of the assists I know this game would have been better as a puzzle platformer with none of the wanna be Souls like bullshit.

Fun game, not enough fun to go for the Platinum and too headache inducing, despite the assists I still have a headache from the final level and final boss rush.

Last edited by LegitHyperbole - on 02 June 2025

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Games I've beaten:
1. Zelda: Tears of the Kingdom (Switch)
2. Ys IV: Mask of the Sun (SNES/SFC)
3. Ys 3: Wanderers from Ys (SNES)
4. Soul Blazer (SNES)
5. Super Meat Boy (PC)
6. Clair Obscur: Expedition 33 (Series X)
7. Suikoden 1 HD (PC)
8. Dread Delusion (PC)



Updating my list

Finish 2025
* Diablo 4
* Persona 3 Reload
* Danganronpa 3
* Mortal Kombat X
* Street Fighter 4
* Resident Evil 8
* Final Fantasy XVI

*Currently Playing*
* Final Fantasy XVI
* Oblivion Remastered
* Tony Hawk Remaster
* God of War

I recently finished Final Fantasy XVI, and as someone who has played and completed all mainline Final Fantasy games, I couldn’t help but compare it to its predecessors. Overall, I enjoyed the game, but I have some thoughts on its strengths and shortcomings.

The story is a highlight—easy to follow, with no major plot holes (unlike Final Fantasy XV). The relationship between Clive and Joshua is particularly well-crafted and emotionally engaging. However, I was disappointed by the lack of development for other characters like Jill, Dion, and even Torgal. While their stories begin to take shape, I wanted more meaningful interactions with Clive to deepen their relationships and add depth to the narrative.

The music is solid, with some standout tracks, but it often feels underutilized. Apart from the opening theme and battle music, I wish more memorable tracks had been paired with key locations or story moments to enhance the experience. Visually, the game is stunning, with top-tier graphics that truly shine.

My biggest issue, however, is the combat system. While sword-based basic attacks are fun—especially when powered up with Ifrit’s abilities—the magic system dominates battles. Roughly 90% of combat relies on cycling through magic sets: hold the trigger, use a lower spell, then a higher spell, switch to spell set two, then three, and repeat. This repetitive loop makes fights feel like they lack strategy. Dodging, parrying, or positioning seem unnecessary, as most battles end quickly after cycling through spells. As an action RPG rather than a traditional JRPG, the combat should have been better balanced, with swordplay playing a more significant role—ideally closer to 50% of the focus. This overreliance on magic was a major frustration for me.

Another disappointment is the lack of party control. Unlike previous Final Fantasy games, which emphasize party dynamics, skill customization, and gear management, Final Fantasy XVI focuses solely on Clive. Party members jump in and out without any player input, and there’s no way to customize their gear, skills, or abilities. Even Torgal’s commands are limited to a few basic options. The series has always excelled at developing character relationships within the party over time, but outside of Joshua, Jill, and Torgal, there’s little of that here.

I understand Square Enix wanted to take a new direction, leaning into a Devil May Cry or God of War-style action RPG. However, as a Final Fantasy game, it feels like a departure from the series’ core strengths—party-based gameplay, deep character development, and strategic combat. I hope Final Fantasy mode offers a different experience, but for my first playthrough, the combat system was a significant letdown.

If this weren’t a Final Fantasy title, I might have viewed it differently. Going in blind, I had no idea it would play like an action RPG. While it’s a really good game overall, the combat system and lack of party depth place it in the bottom five mainline Final Fantasy games for me. I hope future entries return to a party-focused system with customizable attacks, spells, gear, and skill trees, alongside stronger character development within the group.
Last edited by Ashadelo - on 03 June 2025

我是广州人

Beat still Wakes the Deep at 5 hours. 3/10.

First bad game I've finished in many, many years and I've given up on a dozen better games this year alone but since I was more than half way there before I realised how terrible this experience was and put time into the Platinum I just had too plus I was mildly interested to see if there would be a pay off, there was not. Mind numblingy boring, awfully linear game to play on all fronts and broken at that, flashlight refused to work for me forcing me to progress through complete darkness and use assessibility options and so many hard crashes and glitches. Such great dialogue too with iconic lines such as "fuck", "Oh Jesus Fuck",  "fuck, fuck, fuck" and "Shite, fuck, shiiiite"

The only up sides to this game is the decent graphics, pretty colours every now and then, cool monster design and the great VA but even the VA becomes a problem with cussing every ten seconds and the going overboard on the accent and colloquialisms which become grating. Now I have to play this through once more to Platinum this which is gonna be a pain cause I'm on some OCD trip with my plat streak, this is no. 13 so no better fitting game to take that spot.

Last edited by LegitHyperbole - on 08 June 2025

Beat Dungeons of Hinterberg at 26 hours. 8/10. Platinum.

Really great game and would easily be a 9 if they tweaked a few things like making climbing and traversal more fluid and controls more responsive, maybe add in some well done VA to give the characters more personality. Platinum trophy is great, a bit grindy but such a fun grind. The Dungeons are short affairs but amazing, puzzles have limited nuts and bolts like Zelda so even the complex puzzles are easy but satisfying. The Persona style system is for show but it still works really well and you can fast forward through some of the more flat character bonds. Just a really great game that has the potential to be phenomenal with some tweaking and perfect for Switch users with the way it's built.

Last edited by LegitHyperbole - on 10 June 2025

The Fury said:

GoW Ragnorak. Jak 1. Kurushi, Jumping Flash!. GoW. Uncharted 2, Sly 1. Death Stranding. Toy Story 2, Clair Obscure: Expedition 33.

Been a while since I posted, mainly because I for some reason decided it would be a good idea to do another Baldur's Gate 3 run. Sad thing is, that's been and gone, and now in another BG3 run, this time in tactician difficulty... which is easier than I imagined. My experience with the game has set in me thinks. Silly really, I have so many games I need to play but for some reason my mind is set in "Do a BG3 run where you...*insert random Role Play here*."

I need to stop. :P



Hmm, pie.