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BFR said:
the-pi-guy said:

It's what I did say, I just said it in a different way. 

People are upset about hollywood politics, because those politics aren't their own. If Hollywood were pushing politics that they agreed with, a lot fewer of them would care. (This does *not* mean that they're upset about anything that they're opposed to.)

That's what I said in that first post.

I'm sorry, but I missed your OP.  The way I see it, Hollywood pushes both sets of politics: Ones that people agree with - like superhero movies.

As well as movies that people find reprehensible to their political/religious beliefs - like horror movies such as "The Exorcist".

Just my 2 cents.

I don't think you understand what it means for a show to have politics if you think The Exorcist and The Shining are good counterpoints.



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sundin13 said:
BFR said:

I'm sorry, but I missed your OP.  The way I see it, Hollywood pushes both sets of politics: Ones that people agree with - like superhero movies.

As well as movies that people find reprehensible to their political/religious beliefs - like horror movies such as "The Exorcist".

Just my 2 cents.

I don't think you understand what it means for a show to have politics if you think The Exorcist and The Shining are good counterpoints.

Ok, Sun, then indulge me.....What are your examples ?



the-pi-guy said:
KLXVER said:

Millions of people watch true crime about serial killers as well. Whats YOUR point? 

I was saying that it would be depressing playing a game like that and it seems like many others agree, so they just watched it on Youtube instead of playing it themselves.

If you want to prove the existence of something, you only need 1.

14,000 people were interested in that game. That's even more than I expected.

Pointing out that most people weren't interested is not a rebuttal to those 14,000 people existing. 

If someone wants to show unicorns exist, they only need to find 1 unicorn. Saying "yeah, but there's 60 million horses in the world" wouldn't change the unicorn existing or not.

I dont know why you were trying to prove a game like that existed in the first place. That wasnt what I was arguing.

And if you think 14000 people is even more than you expected, then how big of a failure DID you think it was?



KLXVER said:

I dont know why you were trying to prove a game like that existed in the first place. That wasnt what I was arguing.

And if you think 14000 people is even more than you expected, then how big of a failure DID you think it was?

You asked why someone would want to play a game like that. I gave a few reasons, and showed a real world example of someone using cancer as an inspiration for a game.  

It being a commercial failure doesn't change the fact that some people were interested and didn't change the fact that someone was interested in making a game based on those "shitty things in their own life". 

The exact number doesn't matter. 

KLXVER said:

Why would you want to play a game about the shitty things in your own life? Thats like a person with cancer wanting to play a game where they lie in a hospital bed and going in for chemotherapy every now and then. I can understand wanting that in a movie, but an interactive form of entertainment like video games? Sounds depressing.



the-pi-guy said:
KLXVER said:

I dont know why you were trying to prove a game like that existed in the first place. That wasnt what I was arguing.

And if you think 14000 people is even more than you expected, then how big of a failure DID you think it was?

You asked why someone would want to play a game like that. I gave a few reasons, and showed a real world example of someone using cancer as an inspiration for a game.  

It being a commercial failure doesn't change the fact that some people were interested and didn't change the fact that someone was interested in making a game based on those "shitty things in their own life". 

The exact number doesn't matter. 

KLXVER said:

Why would you want to play a game about the shitty things in your own life? Thats like a person with cancer wanting to play a game where they lie in a hospital bed and going in for chemotherapy every now and then. I can understand wanting that in a movie, but an interactive form of entertainment like video games? Sounds depressing.

The number matter. If it didnt and it was just about making a game, then every released game would be a success. They lost money because not enough people wanted to play it. You might think 14000 buyers is a lot, but most people dont(Including the people who made that game)

So again...why would someone make a game like that? If its because you want to tell a story, then fair enough. If you want to make money, then I would advise against it.



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KLXVER said:

The number matter. If it didnt and it was just about making a game, then every released game would be a success. They lost money because not enough people wanted to play it. You might think 14000 buyers is a lot, but most people dont(Including the people who made that game)

So again...why would someone make a game like that? If its because you want to tell a story, then fair enough. If you want to make money, then I would advise against it.

I'm not sure how you think any of this is relevant. Nothing in this discussion had anything to do with metrics or any kind of success. I never said anything about any of these games being successful. 

We've been having a discussion about how people want relatable stories, and how people want to tell stories about things they're interested in. Even about terrible things. 

That doesn't mean there are enough people, who want each of those specific stories to be told, for those stories to be successful on the marketplace. But that doesn't change the fact that people in general want stories they find relatable (either to themselves or their interests.)

But if you want to talk about making money, then one strategy is finding a really big niche that isn't being catered to; and telling a relatable story to that niche. (Which again, I'm not arguing that cancer patients is one of those big niches.)



the-pi-guy said:
KLXVER said:

The number matter. If it didnt and it was just about making a game, then every released game would be a success. They lost money because not enough people wanted to play it. You might think 14000 buyers is a lot, but most people dont(Including the people who made that game)

So again...why would someone make a game like that? If its because you want to tell a story, then fair enough. If you want to make money, then I would advise against it.

I'm not sure how you think any of this is relevant. Nothing in this discussion had anything to do with metrics or any kind of success. I never said anything about any of these games being successful. 

We've been having a discussion about how people want relatable stories, and how people want to tell stories about things they're interested in. Even about terrible things. 

That doesn't mean there are enough people, who want each of those specific stories to be told, for those stories to be successful on the marketplace. But that doesn't change the fact that people in general want stories they find relatable (either to themselves or their interests.)

But if you want to talk about making money, then one strategy is finding a really big niche that isn't being catered to; and telling a relatable story to that niche. (Which again, I'm not arguing that cancer patients is one of those big niches.)

Well how else are we going to measure if people want games about certain topics without comparing sales figures?



KLXVER said:

Well how else are we going to measure if people want games about certain topics without comparing sales figures?

You're trying to change the conversation, whether you recognize it or not.

"Some people want X" is not the same as "More people want X compared to Y".

"Some people want X" is also not the same as "A lot of people want X".

Again, if I want to prove unicorns exist, I only need to find 1 unicorn. Pointing out that way more horses exist, doesn't change that. 

A logical statement like "Someone wants a game like that" is proved by showing at least 1 person bought the game. 



Pretty much EVERYTHING in politics.

People only complain when the politics involved are not THEIR politics.

It really is that simple.



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

What is a woke game?
Not woke yet and perfectly fine in my view:
including characters from typical far left talking points, like LGBTQAI+ people.
Tier one and over the line for many:
Including situations from typical far left talking points, like LGBTQAI+ outings or opression and the story or the character in question being (in part) about that. -For me it depends on the game. Could be a really good fit for something like Life is Strange, not so much for God of War.
Tier two and over the line for me:
Including situations from typical far left talking points, like LGBTQAI+ outings or opression and the quality of the story or the characters in question (in part) suffer because of that.
In the OP I read about TLoUPart2, so I would take that as an example for tier two woke according to my little definition above. And one example why the game would fit: a pregnant doctor (the most valuable and at the same time vulnerable people imaginable in the post apocalypse) is cleared for an armed run to search some territory. And she almost gets killed.
I also saw dragon age veilguard mentioned here. That is also a Tier 2 woke game, if what I heard is true. I am not a dragon quest fan, but I heard that the vibes, the feeling and the writing where all much different, much more grim and often with racist or sexist characters. And that this was a universe where modern day concepts like non-binary are way out of place. But again, just what I heard.

(Because I often see these sentiments, a short p.s.: I am not accusing anybody at naughty dog or EA of an agenda. I think that is besides the point anyways. I believe that it should not matter where interpretation and criticism of art comes from, only how it is argued. So no matter what intentions ND had making TLoU part 2 or EA making the new DragonAge, that is how it comes off to me is all I am saying.)

Pps: Intergalactic is a long way from even coming out. We have one single trailer. So who is to say? But insufferable girl boss characters are part and parcel of woke art. And the trailer did not exactly a great job of convincing me that Jordan A Mun is not that. But way too early for real judgement.