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the-pi-guy said:
KLXVER said:

I dont know why you were trying to prove a game like that existed in the first place. That wasnt what I was arguing.

And if you think 14000 people is even more than you expected, then how big of a failure DID you think it was?

You asked why someone would want to play a game like that. I gave a few reasons, and showed a real world example of someone using cancer as an inspiration for a game.  

It being a commercial failure doesn't change the fact that some people were interested and didn't change the fact that someone was interested in making a game based on those "shitty things in their own life". 

The exact number doesn't matter. 

KLXVER said:

Why would you want to play a game about the shitty things in your own life? Thats like a person with cancer wanting to play a game where they lie in a hospital bed and going in for chemotherapy every now and then. I can understand wanting that in a movie, but an interactive form of entertainment like video games? Sounds depressing.

The number matter. If it didnt and it was just about making a game, then every released game would be a success. They lost money because not enough people wanted to play it. You might think 14000 buyers is a lot, but most people dont(Including the people who made that game)

So again...why would someone make a game like that? If its because you want to tell a story, then fair enough. If you want to make money, then I would advise against it.