the-pi-guy said:
You asked why someone would want to play a game like that. I gave a few reasons, and showed a real world example of someone using cancer as an inspiration for a game.  It being a commercial failure doesn't change the fact that some people were interested and didn't change the fact that someone was interested in making a game based on those "shitty things in their own life". The exact number doesn't matter.Â
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The number matter. If it didnt and it was just about making a game, then every released game would be a success. They lost money because not enough people wanted to play it. You might think 14000 buyers is a lot, but most people dont(Including the people who made that game)
So again...why would someone make a game like that? If its because you want to tell a story, then fair enough. If you want to make money, then I would advise against it.