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KLXVER said:

I dont know why you were trying to prove a game like that existed in the first place. That wasnt what I was arguing.

And if you think 14000 people is even more than you expected, then how big of a failure DID you think it was?

You asked why someone would want to play a game like that. I gave a few reasons, and showed a real world example of someone using cancer as an inspiration for a game.  

It being a commercial failure doesn't change the fact that some people were interested and didn't change the fact that someone was interested in making a game based on those "shitty things in their own life". 

The exact number doesn't matter. 

KLXVER said:

Why would you want to play a game about the shitty things in your own life? Thats like a person with cancer wanting to play a game where they lie in a hospital bed and going in for chemotherapy every now and then. I can understand wanting that in a movie, but an interactive form of entertainment like video games? Sounds depressing.