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the-pi-guy said:
KLXVER said:

The number matter. If it didnt and it was just about making a game, then every released game would be a success. They lost money because not enough people wanted to play it. You might think 14000 buyers is a lot, but most people dont(Including the people who made that game)

So again...why would someone make a game like that? If its because you want to tell a story, then fair enough. If you want to make money, then I would advise against it.

I'm not sure how you think any of this is relevant. Nothing in this discussion had anything to do with metrics or any kind of success. I never said anything about any of these games being successful. 

We've been having a discussion about how people want relatable stories, and how people want to tell stories about things they're interested in. Even about terrible things. 

That doesn't mean there are enough people, who want each of those specific stories to be told, for those stories to be successful on the marketplace. But that doesn't change the fact that people in general want stories they find relatable (either to themselves or their interests.)

But if you want to talk about making money, then one strategy is finding a really big niche that isn't being catered to; and telling a relatable story to that niche. (Which again, I'm not arguing that cancer patients is one of those big niches.)

Well how else are we going to measure if people want games about certain topics without comparing sales figures?