BraLoD said:
deskpro2k3 said:
Great scott! This aren't about being petty or calling Aloy "ugly" or anything like that. It's more about understanding why certain design choices were made, especially when they seem to deviate from an already solid reference point.
Aloy is the developers character no one is questioning that. But when you compare her to the model and see noticeable changes, it's fair to ask what motivated those adjustments. That's the conversation, not nitpicking for the sake of it.
It's not sad, it's passion my man. Even if we don't all agree.
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Brother, they made the character they wanted and that is it, where you into the team to say it is deviating from anything?
They didn't change anything from the model, they used the model as reference to create the character they wanted. Exactly that. Exactly like what happens in any other game.
Have you ever questioned why Kratos or Nathan Drake is not exactly like their models? Or basically any character from any other game?
You certainly did not, because what you are doing is trying to create a problem out of nothing. That is being pettyÂ
As I said, what is even being discussed here? You are discussing something that is entirely and solely on your mind.
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You're oversimplifying things. "The developers made the character they wanted, end of story." If it were that simple, we wouldn’t even be having this conversation that stretched from other forums. The key thing here is that the developers did choose to use a model for reference, which means the model's features have an influence on how the character is designed. So when there are noticeable differences between the model and the final design of Aloy, it's worth asking why.
As for characters like Kratos or Nathan Drake, it's a little different. Those characters already have iconic designs that are consistent throughout their games that are not based of from real life models. But, if you were to drastically change Nathan Drake's face it would be jarring, right? Same with Kratos. I remember when Sucker Punch tried to change Cole MacGrath face in Infamous 2, I remember how that went. A lot of negative feedback similar to this situation, because Sucker Punch was trying to appeal to a younger audience.
This isn't about nitpicking or trying to create drama, it's about understanding why such changes were made. The conversation isn't petty, it's about figuring out the logic behind design choices that impact the character's identity, and players appeal.
So, yeah, I think this is worth discussing. It’s not a made up issue, it's about understanding the choices behind the design, and those changes are big enough to raise questions whether you like it or not.
Last edited by deskpro2k3 - on 16 December 2024