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deskpro2k3 said:
Otter said:

it's more about understanding why the developers went out of their way to change her so much when they had such a solid foundation to work with. The question isn't about needing Aloy to be a carbon copy of Hannah. It's about why those changes were necessary at all. If they already had a great reference that matched their vision, why alter so much? These aren't minor tweaks, they're big enough that people are debating them, and that's why it stands out.

What I'm asking isn't meant to challenge the developers creative vision, it's more curiosity about the "why" behind their decisions. If Aloy was envisioned to look a certain way from the start, then why even use a face model that's noticeably different? That disconnect is what makes people ask questions.

I'm not saying Aloy doesn't look good or isn't a strong character. It's just about understanding the choices made and whether they really add something meaningful to her design.

Only the developer could give you a definite answer, but I think you're missing the point by starting with why they've deviated from the face model instead of understanding (appreciating) what they envisioned for her in the first place and how the face model may deviate from that. Your question is like asking why have they made her hair red when the models is not?

But on that point, I think it's kinda evident from several choices that they want Alloy to feel distinctly like a Nordic Hunter gatherer, rustic, pale skin, red flushes, light layer of facial hair. Making her weightier and less petite does add to the authenticity of this and probably why she resonates as a more grounded hero. Her character itself is also quite soft which again meets the softer features and translates into a more approachable, friendlier face.

Going back to the face model, a face model is just there for reference. To ground a character to a realistic and unique set of features. If you do art and you work from references, it is actually the norm to deviate from your references to establish your own unique work. The reference is just there to help guide you and quite literally speed up the process, in this case through facial scanning.

Last edited by Otter - on 16 December 2024