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Otter said:
deskpro2k3 said:

Also, let's be honest, this isn't just about making Aloy look like a warrior. Aloy could still look like someone who climbs mountains and fights robots while staying closer to the natural beauty of her reference model. The model was picked for a reason, after all.

Overall you seem to be asking why a developer would customise an original character beyond the features of the face model/ref but that doesn't really need answering. Alloy is Alloy, a character the developers have designed and envisioned before the face model is even selected. She is not the face model, who is there as a reference. I think a bigger question is why you need Alloy to look exactly like the face model?

What bothers you about the design and vision from the developers, to the point that it requires explanation?


it's more about understanding why the developers went out of their way to change her so much when they had such a solid foundation to work with. The question isn't about needing Aloy to be a carbon copy of Hannah. It's about why those changes were necessary at all. If they already had a great reference that matched their vision, why alter so much? These aren't minor tweaks, they're big enough that people are debating them, and that's why it stands out.

What I'm asking isn't meant to challenge the developers creative vision, it's more curiosity about the "why" behind their decisions. If Aloy was envisioned to look a certain way from the start, then why even use a face model that's noticeably different? That disconnect is what makes people ask questions.

I'm not saying Aloy doesn't look good or isn't a strong character. It's just about understanding the choices made and whether they really add something meaningful to her design.

Last edited by deskpro2k3 - on 16 December 2024

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