the-pi-guy said:
Is Bethesda's issue they didn't evolve?
A big issue is you can frame these things different ways (they evolved because they're trying these different things, they didn't evolve because they're still struggling with a lot of the same issues.)Â
I feel like I would argue Bethesda had more issue with where they tried evolving. For example, they tried making their first multiplayer game - Fallout 76. I think if they stuck to a more standard Fallout 5 game, it would have started off to much better reception. Â
I haven't played Starfield, but I feel like even from what I've seen, it feels like they tried to push too much. Maybe it was too big of a game, and stuff came undercooked.Â
Meanwhile, people still talk about Morrowind, Oblivion, and Skyrim in much higher terms.Â
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You pretty much nailed it on the head. Bethesda tried to do too much that they didn't have much experience in but are so used to the ways of making games that they've done for decades now that it actually became a hindrance on Starfield. Making the game feel like a combination of both undercooked and just too much at the same time. Todd Howard said their games are irresponsibly large and they leave little to nothing on the cutting room floor. Which to me, is a huge mistake.
I understand why they did it. You're travelling through the entirety of space after all. But one of the biggest selling points in all of Bethesda's games, and always has been, is meaningful exploration. People will spend hundreds of hours in their games yet never even finish the main story lol. In Starfield, Bethesda spent so much time on other things such as procedural generation, outposts, space flight, ship customization, combat, story, which is honestly really good and, in some aspects, the best that Bethesda has ever made, BUT, because of all this extra focus on so many other things, they forgot about the most important aspect, exploration.
Starfield absolutely had its moments where I found myself going "okay, THIS is the Bethesda I know and love" while exploring, but it was so few and far between where I found a meaningful side quest, interesting dungeon to explore, or epic loot to find. It was all there, but you really had to go through a lot of nothing to finally find it. Whereas in games like Morrowind, Oblivion, and Skyrim, you EASILY could find something very interesting to explore and be greatly rewarded for your time and exploration.
It's almost as if Bethesda thinks that people primarily like their games just because they're big. Which is partly true but is only a small reason as to why. So Bethesda tried to evolve, but in the process, forgot what made their games great to begin with. Hell, recently Todd Howard was interviewed about the criticisms of Shattered Space (which because of it taking place on a single location, the biggest issues with Starfield were exacerbated in the expansion) and rather than taking player feedback to heart, Howard thought they should have waited to include the dune buggy in the expansion.......I'm like, THAT was your big takeaway from the criticisms?!
Compare that to how FromSoft has evolved with their Souls games. Slower but tight and focused combat and legendary loot to build your character up and customize with epic bosses. Massive pillars of their games. FromSoft took that core formula and went into something like Elden Ring, adding it into an open world and adding on from there that turned out to be exactly what players want. But the biggest thing is that FromSoft never forgets what makes their games enduring for so many players. Evolving without straying from their strengths.
Last edited by G2ThaUNiT - on 04 December 2024