| LegitHyperbole said: And there is more but these are the top three. The vibe is leaning more towards faster play, evolving alongside soulsborne and taking aspects of older action games, marrying the two. Fromsoft need to adapt. I think they could really get hurt by Soulsborne burn out (See Demon souls sales) and the direction that other studios are taking the genres which as a Soulsborne and Sekiro veteran I find this new approach to be a better one. |
I have a bunch of issues with the premise of the thread. For one, Elden Ring outsold all of these games combined multiple times over. There's no real sign that people are moving over. Elden Ring came after the Demon's Souls remake, and was one of the biggest games ever. Demon's Souls poorer sales has absolutely nothing to do with Souls fatigue. One big issue is that it wasn't made by From. Another is that it isn't on PC (yet), which is where a large chunk of Souls fans are.
But a core issue that I have here is that there's this suggestion that games need to move in a certain direction. That fast is inherently better.
I don't even like the idea that games evolve. I prefer to view games as individual packages. There are lots of older games that are viewed more fondly than newer ones. I think we get kind of stuck on this idea of games evolving. Adding stuff in or making changes to make a new experience doesn't inherently make it a better experience. A lot of times I think it actually makes a worse experience, sometimes by ruining the flow of the game.
There are a lot of people that view turn based RPGs as archaic and were only that way because action RPGs were more technically challenging. I think that's a nonsense take.
I think it's been detrimental to the industry to view things under those kinds of lenses. The idea that we need to get away from certain kinds of games. That especially sucks if you're a fan of those kinds of games.
There's room for Civ and Age of Empires.
There's room for turn based RPGs. There's room for slower action RPGs like Dark Souls, there's room for fast action RPGs.
I think the industry would be in a healthier place if we recognized that there was room for all kinds of different experiences.
My post became more preachy than I intended, but it is what it is.








