| the-pi-guy said: Is Bethesda's issue they didn't evolve? A big issue is you can frame these things different ways (they evolved because they're trying these different things, they didn't evolve because they're still struggling with a lot of the same issues.) I feel like I would argue Bethesda had more issue with where they tried evolving. For example, they tried making their first multiplayer game - Fallout 76. I think if they stuck to a more standard Fallout 5 game, it would have started off to much better reception.  I haven't played Starfield, but I feel like even from what I've seen, it feels like they tried to push too much. Maybe it was too big of a game, and stuff came undercooked. Meanwhile, people still talk about Morrowind, Oblivion, and Skyrim in much higher terms. |
They didn't even animate characters in Starfeild, something Horizon, The Witcher and especially Cybperpunk which Starfeild should be most compared to has evolved. They still stick to the same gun play for example. Same disjointed world although now it's not buildings that have loading screens but your space ship and planets. CDPR went out of their way to evolve this aspect with TW3 and make nearly all buildings open with no loading. They fell behind on the most basic of basic things while the competition outpaced them and that's why I feel FromSoft might get left behind on animations and just basic stuff. I don't mean evolving as trying something new but... ah, I can't explain, my words are failing me.
In Bethesdas case they downgraded a lot over the years to make things more accessible too, so I guess it's not a great comparison.







