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Forums - Gaming - FromSoft need to be worried.

 

Fromsoft

Need to evolve 4 20.00%
 
Need to stay exactly the same 8 40.00%
 
Try something new and different 6 30.00%
 
No opinion. 2 10.00%
 
Total:20

I would really like if people could stop with the "Phantom Blade 0 is a soulslike" and they start calling it a Ninja Gaiden/Devil May Cry kind of game lol.
It's a game with crazy action, people need to see it that way.



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Im sure they will change when the time comes.

Atm theres no need.



GymratAmarillo said:

I would really like if people could stop with the "Phantom Blade 0 is a soulslike" and they start calling it a Ninja Gaiden/Devil May Cry kind of game lol.
It's a game with crazy action, people need to see it that way.

These games are going after exactly the same crowd. It only takes one game to do combat, exploration and world building so much better than Fromsoft than going back feels stale and I'd argue that they feel stale. What got me was, Sekiro was the Gold standard for combat systems in my book and going back after Stellar Blade it feels too methodical, the part when it's your turn to give a few blows is very basic where as in Stellar blade you're pulling off combos, he'll, you're doing cool shit when you aren't actively thinking about combos and Sekiros basic turn based rythym combat becomes more like something like DMC in terms of style. It's actually mind boggling they got that to work but working so well and fluidly is incredible.

FromSofts souls animations are stuck in the past and they keep recycling them. There's a game, Mortal Shell that done them better but failed in every other aspect and I think that's the point where FromSoft need to have started keeping themselves on their toes. I love them, they make games that feel a bit aged on release feel like the new best thing and three of their games are in my top ten but they need to be sleeping with one eye open. What they do is very unique but they don't do it to the best quality it can be done and like Bethesda back in the day, they can easily be surpassed or have games come out that has their games reflected as the lesser product. 



The most important thing they need to do is ensure their games are optimised. Elden Ring still has stuttering to this day!



Koragg said:

The most important thing they need to do is ensure their games are optimised. Elden Ring still has stuttering to this day!

Sekiro has the same frame hitches in exactly the same places in very main sections of the game where the fps will hit 0 for lime a second and nothing had been done. Bloodborne is still 30fps. Yeah? I don't think they are fixing Elden Ring. :)



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Nah - they keep doing their own thing and they are best at it - their "Souls" ares not defined by combat, but superb level designs and worldbuilding that no one has managed to match.
They are evolving in their own pace - long ago they said they are not ready to do full blown open world RPG - so they focused on making open world Souls, aka ER.
Eventually, they will get to full open world RPG, that still incorporates same basic Souls design.

Hopefully they never change that mindset - they got where they are by doing their thing and not caring about industry trends.



FromSoft are the masters of their genre.
Sometimes just being brilliant at one thing is a good thing.



LegitHyperbole said:

And there is more but these are the top three. The vibe is leaning more towards faster play, evolving alongside soulsborne and taking aspects of older action games, marrying the two. Fromsoft need to adapt. I think they could really get hurt by Soulsborne burn out (See Demon souls sales) and the direction that other studios are taking the genres which as a Soulsborne and Sekiro veteran I find this new approach to be a better one. 

I have a bunch of issues with the premise of the thread. For one, Elden Ring outsold all of these games combined multiple times over. There's no real sign that people are moving over. Elden Ring came after the Demon's Souls remake, and was one of the biggest games ever. Demon's Souls poorer sales has absolutely nothing to do with Souls fatigue. One big issue is that it wasn't made by From. Another is that it isn't on PC (yet), which is where a large chunk of Souls fans are.

But a core issue that I have here is that there's this suggestion that games need to move in a certain direction. That fast is inherently better. 

I don't even like the idea that games evolve. I prefer to view games as individual packages. There are lots of older games that are viewed more fondly than newer ones. I think we get kind of stuck on this idea of games evolving. Adding stuff in or making changes to make a new experience doesn't inherently make it a better experience. A lot of times I think it actually makes a worse experience, sometimes by ruining the flow of the game.

There are a lot of people that view turn based RPGs as archaic and were only that way because action RPGs were more technically challenging. I think that's a nonsense take.

I think it's been detrimental to the industry to view things under those kinds of lenses. The idea that we need to get away from certain kinds of games. That especially sucks if you're a fan of those kinds of games. 

There's room for Civ and Age of Empires.

There's room for turn based RPGs. There's room for slower action RPGs like Dark Souls, there's room for fast action RPGs. 

I think the industry would be in a healthier place if we recognized that there was room for all kinds of different experiences. 

My post became more preachy than I intended, but it is what it is.



Koragg said:

The most important thing they need to do is ensure their games are optimised. Elden Ring still has stuttering to this day!

Valve had to optimize Elden Ring on the Steam Deck themselves lol. Now the best PC version of Elden Ring is on the Steam Deck



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