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GymratAmarillo said:

I would really like if people could stop with the "Phantom Blade 0 is a soulslike" and they start calling it a Ninja Gaiden/Devil May Cry kind of game lol.
It's a game with crazy action, people need to see it that way.

These games are going after exactly the same crowd. It only takes one game to do combat, exploration and world building so much better than Fromsoft than going back feels stale and I'd argue that they feel stale. What got me was, Sekiro was the Gold standard for combat systems in my book and going back after Stellar Blade it feels too methodical, the part when it's your turn to give a few blows is very basic where as in Stellar blade you're pulling off combos, he'll, you're doing cool shit when you aren't actively thinking about combos and Sekiros basic turn based rythym combat becomes more like something like DMC in terms of style. It's actually mind boggling they got that to work but working so well and fluidly is incredible.

FromSofts souls animations are stuck in the past and they keep recycling them. There's a game, Mortal Shell that done them better but failed in every other aspect and I think that's the point where FromSoft need to have started keeping themselves on their toes. I love them, they make games that feel a bit aged on release feel like the new best thing and three of their games are in my top ten but they need to be sleeping with one eye open. What they do is very unique but they don't do it to the best quality it can be done and like Bethesda back in the day, they can easily be surpassed or have games come out that has their games reflected as the lesser product.