curl-6 said:
You talking about the 2000 demo, or the 2011 demo? They did make Twilight Princess in 2006 that looked just as "realistic/hardcore" as the 2000 Spaceworld demo. BOTW being more cartoony than the 2011 demo was probably a combination of the demo's graphics not being possible in an open world setting with so much going on, and Nintendo themselves said IIRC, the more stylized graphics fitting the world's cartoon logic/physics. |
Would've been the 2000 demo. I don't remember seeing a hyper realistic version of TP. Didn't know that Nin had toyed with the idea again. Maybe Nin just might try a more realistic Zelda someday then. I'd still assume they wouldn't go hyper realistic, but more realistic than expected may actually be a possibility in the future perhaps.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







