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EricHiggin said:
bdbdbd said:

I think the art style depends on how serious or lighthearted the game's overall theme is. Ocarina of Time, Majora's Mask and Twilight Princess were dark and serious, whereas Wind Waker, Phantom Hourglass and Spirit Tracks were a bit more goofy than not. I don't think the art style itself is a problem, but the theme that comes with the art style. Wind Waker was stylished game, but too light for an epic game where you're saving the world. Compare it to Pikmin that is colourful and cute in the same way, but theme is damn dark.

Things is, with a serious and/or evil theme/story, hyper realistic graphics might be great for adults (and teens), but might be going too far for kids. Whereas if Nin keeps the graphics stylish and vibrant, it would help to balance things out so as not to be too serious or too scary. The opposite probably wouldn't work well at all, if Nin decided to use hyper realistic graphics but with a silly light hearted theme/story. Having a more serious well told story is more important I'd say, so balancing that with the graphics and gameplay however necessary makes more sense to me.

I don't know if the "hyper realism" is good for adults and teens either, especially when you look what's popular in TV and movies, where everything is full of colourful CGI these days. What used to be dark and gritty in Hollywood, looks today as Pikmin and Super Mario Sunshine did on Gamecube.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

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