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bdbdbd said:
EricHiggin said:

Would've been the 2000 demo. I don't remember seeing a hyper realistic version of TP. Didn't know that Nin had toyed with the idea again. Maybe Nin just might try a more realistic Zelda someday then. I'd still assume they wouldn't go hyper realistic, but more realistic than expected may actually be a possibility in the future perhaps.

I think the art style depends on how serious or lighthearted the game's overall theme is. Ocarina of Time, Majora's Mask and Twilight Princess were dark and serious, whereas Wind Waker, Phantom Hourglass and Spirit Tracks were a bit more goofy than not. I don't think the art style itself is a problem, but the theme that comes with the art style. Wind Waker was stylished game, but too light for an epic game where you're saving the world. Compare it to Pikmin that is colourful and cute in the same way, but theme is damn dark.

Things is, with a serious and/or evil theme/story, hyper realistic graphics might be great for adults (and teens), but might be going too far for kids. Whereas if Nin keeps the graphics stylish and vibrant, it would help to balance things out so as not to be too serious or too scary. The opposite probably wouldn't work well at all, if Nin decided to use hyper realistic graphics but with a silly light hearted theme/story. Having a more serious well told story is more important I'd say, so balancing that with the graphics and gameplay however necessary makes more sense to me.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.