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Forums - Gaming - What games are you playing right now? Anything you'd recommend?

 

9th gen will fully get going in...

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Hiku said:
BasilZero said:

Oh right, the house side quest.

I didnt really get into it until I was in the end game and then saw the wedding event which was nice.

I'm planning to re-play BotW again on Switch 2 sometime after I'm done with Mario Kart World and Pokemon Scarlet.

Gonna play it properly this time around lol.

And ya the wind burst skill is great (another skill I didnt get until 50+ hours later in the game lmao, would have been great if I had that but I was climbing mountains and exploring like Dark souls style lol).

Yeah I just got the house. So I hung up the 3 weapons I'm least likely to want to use.

Speaking of weapon usage....
I've been playing for 30-something hours and as I suspected, I really do not like the weapon breaking mechanic.

When it's just Boko Clubs and Travelers Swords, I'm fine with it. But when I find a weapon I want to keep, I wish there was a way to repair them in town, rather than vanishing from your inventory.
So I'm going to try playing a couple of sessions with an infinite durability mod, and then think about which way I prefer to play, consdering game balance and weighing that against my unwillingness to even use interesting weapons because I don't want them breaking, and having to find them again.

I think I'll also disable slipping while climbing in the rain.
I heard a lot of people complaining about this before, and I see why now. You often can't even pass the time until it stops raining because the rain will put out the fire from your wood bundle.

JWeinCom said:

Playing Capcom Fighting Collection 2. It's great to have these games all available, but the scene is a bit too small for online. Already struggling with finding matches in some of the games, so I'm guessing it will fizzle out quickly.

I just clocked that this game does NOT have cross-play between platforms, which is insane. Perhaps Sony are still being scrooges about that.
CvS 2, Alpha 3 and Power Stone 2 are probably the most played titles though.

Well, it doesn't have crossplay between Swith and PC either, so it's not just a Sony thing.

CvS2 is definitely the most played title by a very wide margine. It's hard to say which is second. Probably Powerstone 1 or 2.



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BasilZero said:
Hiku said:

Yeah I just got the house. So I hung up the 3 weapons I'm least likely to want to use.

Speaking of weapon usage....
I've been playing for 30-something hours and as I suspected, I really do not like the weapon breaking mechanic.

When it's just Boko Clubs and Travelers Swords, I'm fine with it. But when I find a weapon I want to keep, I wish there was a way to repair them in town, rather than vanishing from your inventory.
So I'm going to try playing a couple of sessions with an infinite durability mod, and then think about which way I prefer to play, consdering game balance and weighing that against my unwillingness to even use interesting weapons because I don't want them breaking, and having to find them again.

I think I'll also disable slipping while climbing in the rain.
I heard a lot of people complaining about this before, and I see why now. You often can't even pass the time until it stops raining because the rain will put out the fire from your wood bundle.

I actually liked the weapon breaking mechanic, made me think twice before going into a fight. I never ran out of weapons and this became a non-issue after I got the master sword.

The slipping mechanic added to my fun experience as well when it rained. lol

The weapon braking mechanic was annoying and drove me to use puff shrooms and muddle buds for about every fight. You can harvest them quickly in the Depths, then simply watch them fight each other and sneak strike the last one(s) standing with a puff shroom.

So I never ran out of weapons either, hardly used them!

And the Depths was my favorite place as it never rains there :)


Oh oops, talking about BotW. Yeah same there, keeping all the good and fun weapons for 'later' not willing to harm them on canon fodder. It made the combat rather boring instead of letting me experiment freely.

I didn't have rain in BotW until I was nearly 50 hours in the game. I headed to the Desert first from the plateau, then the mountains. Explored that all, did all the quests and the 'dungeons' there, collecting tons of korok seeds with no clue what they were for until I finally got to Kariko village. (Then finally got more inventory space for weapons) So by the time I got rain I already had tons of stamina and Revali's gale, powering my way through the slippage.

Getting to the Kariko area that late was rather weird. Some mobs level with you, most don't. So combat was both extremely unsatisfying and they dropped worthless weapons. So all the more reason only to fight with crap weapons and not use good stuff on canon fodder.

But heading South at the start was an awesome journey of survival!



You can fix weapons in BoTW by throwing them at an Octorok.



Bite my shiny metal cockpit!

BasilZero said:

The slipping mechanic added to my fun experience as well when it rained. lol

There have been times where I thought it was interesting.
But not at times when I didn't really have any options other than to climb. So I find myself either having to stand still until it stops, which feels like it can be 5+ minutes?
Or teleporting to a camp spot, and then coming back.
But since you're having fun with it, the mechanic can serve its purpose.

I'm surprised that there seemingly doesn't exist an armor set that lets you climb in the rain without slipping.

SvennoJ said:

The weapon braking mechanic was annoying and drove me to use puff shrooms and muddle buds for about every fight. You can harvest them quickly in the Depths, then simply watch them fight each other and sneak strike the last one(s) standing with a puff shroom.

So I never ran out of weapons either, hardly used them!

And the Depths was my favorite place as it never rains there :)


Oh oops, talking about BotW. Yeah same there, keeping all the good and fun weapons for 'later' not willing to harm them on canon fodder. It made the combat rather boring instead of letting me experiment freely.

I didn't have rain in BotW until I was nearly 50 hours in the game. I headed to the Desert first from the plateau, then the mountains. Explored that all, did all the quests and the 'dungeons' there, collecting tons of korok seeds with no clue what they were for until I finally got to Kariko village. (Then finally got more inventory space for weapons) So by the time I got rain I already had tons of stamina and Revali's gale, powering my way through the slippage.

Getting to the Kariko area that late was rather weird. Some mobs level with you, most don't. So combat was both extremely unsatisfying and they dropped worthless weapons. So all the more reason only to fight with crap weapons and not use good stuff on canon fodder.

But heading South at the start was an awesome journey of survival!

It's definitely a personal thing where people experience this differently.

In Fire Emblem Awakening I just used Bronze or Silver weapons for 95% of the game because I was "saving the limited ones for when I needed them". Once I got characters that don't cause durability to go down, I was able to experiment and have fun with those weapons without being concerned about it. I wish I was carefree about it, but I've always been the type of player that saves every Megalixir for a rainy day, and then never uses them.

I also have OCD regarding certain things like taking screenshots of certain moments I want to look back on. And if I can't be bothered to do so at the time, I put off progressing in the game until I'm in the mood to take the screenshots.

Leynos said:

You can fix weapons in BoTW by throwing them at an Octorok.

I vaguely recall looking into that years ago.
But wasn't that in TOTK, while in BOTW they change lower type weapons into better ones? Or maybe you needed to fuse the weapons first? Which I don't think I have the ability to do yet. And I don't think I've seen an Octorok yet. But I'll look into this and keep it in mind.

Last edited by Hiku - on 27 May 2025

The stealth and hit and run gameplay of Naoe in AC Shadows is great, only 10 hours in but I like what ive played so far and progression in skill trees seems fast (which is good cos theres 6 skill trees just for Naoe)



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Hiku said:
BasilZero said:

The slipping mechanic added to my fun experience as well when it rained. lol

There have been times where I thought it was interesting.
But not at times when I didn't really have any options other than to climb. So I find myself either having to stand still until it stops, which feels like it can be 5+ minutes?
Or teleporting to a camp spot, and then coming back.
But since you're having fun with it, the mechanic can serve its purpose.

I'm surprised that there seemingly doesn't exist an armor set that lets you climb in the rain without slipping.

It's definitely a personal thing where people experience this differently.

In Fire Emblem Awakening I just used Bronze or Silver weapons for 95% of the game because I was "saving the limited ones for when I needed them". Once I got characters that don't cause durability to go down, I was able to experiment and have fun with those weapons without being concerned about it. I wish I was carefree about it, but I've always been the type of player that saves every Megalixir for a rainy day, and then never uses them.

I also have OCD regarding certain things like taking screenshots of certain moments I want to look back on. And if I can't be bothered to do so at the time, I put off progressing in the game until I'm in the mood to take the screenshots.

Leynos said:

You can fix weapons in BoTW by throwing them at an Octorok.

I vaguely recall looking into that years ago.
But wasn't that in TOTK, while in BOTW they change lower type weapons into better ones? Or maybe you needed to fuse the weapons first? Which I don't think I have the abiity to do yet. And I don't think I've seen an Octorok yet. But I'll look into this and keep it in mind.

TotK has the armor set for rain climbing, so Nintendo did acknowledge the inconvenience, in the sequel.

I'm the same with OCD, drove my wife crazy when we were playing PoE2 and I could not leave a level without clearing every piece of the 'shroud of war' on the map. The tiniest sliver, knowing full well there couldn't be anything left there, got to go back and clear it.
She has it when it comes to checking treasure chests, can't skip one, so I'm trying to pull the screen one way to clear a piece of blue on the map while she was trying to pull the screen to a chest or other cache in the opposite direction lol.

In BotW it resulted in not using the towers until after making sure I had explored every bit of the area (uncovering the names on the map) to make sure I wouldn't miss anything.

I never used the Octoroks in BotW, didn't know about them. They work in TotK anyway but first you got to find them. I also don't remember if BotW has any durability indication? Only when it's almost broken. TotK has a 'health bar' for weapons.

Very recognizable about storing potions / elixers extra for 'later' and finishing the game or a level with enough things left to do it 10x more in a easier way haha. Inventory management is always fun with OCD... In Hitman I'm quite the hoarder, collecting everything that can be picked up in the levels.



At least similar items stack and no limits. (PoE2 with limited inventory was 'fun' heading back regularly to sell fodder just to end up with millions and millions of gold there is no real use for haha)

At least I don't have it that bad to 'need' to collect all Korok Seeds. That's pure evil, 900 in BotW, 1000 in TotK. But I did 'have to' max out inventory space.



Finished Clair Obscur in ~26 hours. Did most of it, except for the danger zones.

Yeah, that train does go a bit off the rails in the second half of Act 3, and I don't think the ending choice works. Until that moment, it was a fairly solid 8.5 or even 9, but I have to knock it down a peg to an 8.

Spoiler!

It should have ended at the Paintress as a solid homage plot to Final Fantasy X, which this is clearly heavily inspired on (I had guessed sometime before that the people in Painted Lumiere weren't "real", just like Dream Zanarkand). But then the writers went like "dude, what if Inception?" and family drama took over hard over this world and characters I've spent hours playing with.

I feel the ending would only have worked if there was strong evidence that the people within it were just AI NPCs or projections like Mal in Inception (which in turn would make the beginning pointless and emotionally manipulative since, surprise, it's all fake grief and suffering. I know, all fiction works are 'fake', but you get the gist).

Because otherwise why would you risk the chance of genocide over the potential suffering of a manipulative asshole and ending the escapism of a now traumatized for life girl who might or might not overdose in another painting in the future anyway?



 

 

 

 

 

Got back around to Hismar on Normal difficulty in Khazan. This is the longest boss fight ever on soulslikes I've ever played. I had a sesson before this down to 90% ish that was 25 minutes but I beat him here in sub 20. Outside of MMO boss raids and turn based games this is the longest fight but certiably the longest real time action duel I have ever had. There is nothing you can do here, can't even combo him to shorten the fight. Most fights on Normal I have down now and fight them much easier on normal than I did on Easy on my first run but this is something else, designed for attrition. One bad boss in a game full of good or great and even some of the best fights in gaming. 

Last edited by LegitHyperbole - on 27 May 2025

SvennoJ said:

TotK has the armor set for rain climbing, so Nintendo did acknowledge the inconvenience, in the sequel.

I'm the same with OCD, drove my wife crazy when we were playing PoE2 and I could not leave a level without clearing every piece of the 'shroud of war' on the map. The tiniest sliver, knowing full well there couldn't be anything left there, got to go back and clear it.
She has it when it comes to checking treasure chests, can't skip one, so I'm trying to pull the screen one way to clear a piece of blue on the map while she was trying to pull the screen to a chest or other cache in the opposite direction lol.

In BotW it resulted in not using the towers until after making sure I had explored every bit of the area (uncovering the names on the map) to make sure I wouldn't miss anything.

I never used the Octoroks in BotW, didn't know about them. They work in TotK anyway but first you got to find them. I also don't remember if BotW has any durability indication? Only when it's almost broken. TotK has a 'health bar' for weapons.

Very recognizable about storing potions / elixers extra for 'later' and finishing the game or a level with enough things left to do it 10x more in a easier way haha. Inventory management is always fun with OCD... In Hitman I'm quite the hoarder, collecting everything that can be picked up in the levels.



At least similar items stack and no limits. (PoE2 with limited inventory was 'fun' heading back regularly to sell fodder just to end up with millions and millions of gold there is no real use for haha)

At least I don't have it that bad to 'need' to collect all Korok Seeds. That's pure evil, 900 in BotW, 1000 in TotK. But I did 'have to' max out inventory space.

I've also deliberately not activated some towers, but not because I wanted to explore the area blindly, but because I want to have the wind jumping ability while climbing some of them for the first time.
I'm not sure where to find it, but I did encounter one bird-person, so perhaps their village is somewhere in that area. I think I have to do the story boss related to them.

I didn't go south of the Plateau yet. Maybe because I didn't even see what's over there. But I think I'll go there next, or after I get the wind ability. Presuming it's not in the south. (But don't tell me)

Also, the information I had about needing to free the dragons first seems to be at least partially incorrect, because I happened to see one.

Not sure if the "set them free" part only pertained to some of the others, or if that info was based on TOTK, (again, don't tell me please)  but in the meantime I'll try to get the parts I need from this one to upgrade one of my armor pieces.

There is no durability indicator in BOTW that I'm aware of, other than the message that props up when it's nearly broken.
Not knowing how much durability is left is inconvenient. And swapping weapons mid-combo after recieving the warning is awkward. Especially since you can't until the attack animation finishes.

I wish they were just rendered unsuable instead of vanishing from the inventory, along with a system that fixes durability. Especially when there's seemingly no durability indicator to help you plan out your attacks better before engaging.

And I definitely won't go out of my way to collect any more Korok seeds than I need.

Last edited by Hiku - on 27 May 2025

Tainted Grail: The Fall of Avalon SLAPS! If you're an Elder Scrolls fan, you gotta play this! Not a clone but undeniably inspired. The devs took all the things we love the most from Elder Scrolls, such as rewarding exploration and quests in a first person fantasy open world, and making it their own. Lowkey though, the quests have been consistently better than Elder Scrolls lol. The world itself actually kinda reminds me more of Elden Ring.



You called down the thunder, now reap the whirlwind