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Hiku said:
BasilZero said:

The slipping mechanic added to my fun experience as well when it rained. lol

There have been times where I thought it was interesting.
But not at times when I didn't really have any options other than to climb. So I find myself either having to stand still until it stops, which feels like it can be 5+ minutes?
Or teleporting to a camp spot, and then coming back.
But since you're having fun with it, the mechanic can serve its purpose.

I'm surprised that there seemingly doesn't exist an armor set that lets you climb in the rain without slipping.

It's definitely a personal thing where people experience this differently.

In Fire Emblem Awakening I just used Bronze or Silver weapons for 95% of the game because I was "saving the limited ones for when I needed them". Once I got characters that don't cause durability to go down, I was able to experiment and have fun with those weapons without being concerned about it. I wish I was carefree about it, but I've always been the type of player that saves every Megalixir for a rainy day, and then never uses them.

I also have OCD regarding certain things like taking screenshots of certain moments I want to look back on. And if I can't be bothered to do so at the time, I put off progressing in the game until I'm in the mood to take the screenshots.

Leynos said:

You can fix weapons in BoTW by throwing them at an Octorok.

I vaguely recall looking into that years ago.
But wasn't that in TOTK, while in BOTW they change lower type weapons into better ones? Or maybe you needed to fuse the weapons first? Which I don't think I have the abiity to do yet. And I don't think I've seen an Octorok yet. But I'll look into this and keep it in mind.

TotK has the armor set for rain climbing, so Nintendo did acknowledge the inconvenience, in the sequel.

I'm the same with OCD, drove my wife crazy when we were playing PoE2 and I could not leave a level without clearing every piece of the 'shroud of war' on the map. The tiniest sliver, knowing full well there couldn't be anything left there, got to go back and clear it.
She has it when it comes to checking treasure chests, can't skip one, so I'm trying to pull the screen one way to clear a piece of blue on the map while she was trying to pull the screen to a chest or other cache in the opposite direction lol.

In BotW it resulted in not using the towers until after making sure I had explored every bit of the area (uncovering the names on the map) to make sure I wouldn't miss anything.

I never used the Octoroks in BotW, didn't know about them. They work in TotK anyway but first you got to find them. I also don't remember if BotW has any durability indication? Only when it's almost broken. TotK has a 'health bar' for weapons.

Very recognizable about storing potions / elixers extra for 'later' and finishing the game or a level with enough things left to do it 10x more in a easier way haha. Inventory management is always fun with OCD... In Hitman I'm quite the hoarder, collecting everything that can be picked up in the levels.



At least similar items stack and no limits. (PoE2 with limited inventory was 'fun' heading back regularly to sell fodder just to end up with millions and millions of gold there is no real use for haha)

At least I don't have it that bad to 'need' to collect all Korok Seeds. That's pure evil, 900 in BotW, 1000 in TotK. But I did 'have to' max out inventory space.