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BasilZero said:

The slipping mechanic added to my fun experience as well when it rained. lol

There have been times where I thought it was interesting.
But not at times when I didn't really have any options other than to climb. So I find myself either having to stand still until it stops, which feels like it can be 5+ minutes?
Or teleporting to a camp spot, and then coming back.
But since you're having fun with it, the mechanic can serve its purpose.

I'm surprised that there seemingly doesn't exist an armor set that lets you climb in the rain without slipping.

SvennoJ said:

The weapon braking mechanic was annoying and drove me to use puff shrooms and muddle buds for about every fight. You can harvest them quickly in the Depths, then simply watch them fight each other and sneak strike the last one(s) standing with a puff shroom.

So I never ran out of weapons either, hardly used them!

And the Depths was my favorite place as it never rains there :)


Oh oops, talking about BotW. Yeah same there, keeping all the good and fun weapons for 'later' not willing to harm them on canon fodder. It made the combat rather boring instead of letting me experiment freely.

I didn't have rain in BotW until I was nearly 50 hours in the game. I headed to the Desert first from the plateau, then the mountains. Explored that all, did all the quests and the 'dungeons' there, collecting tons of korok seeds with no clue what they were for until I finally got to Kariko village. (Then finally got more inventory space for weapons) So by the time I got rain I already had tons of stamina and Revali's gale, powering my way through the slippage.

Getting to the Kariko area that late was rather weird. Some mobs level with you, most don't. So combat was both extremely unsatisfying and they dropped worthless weapons. So all the more reason only to fight with crap weapons and not use good stuff on canon fodder.

But heading South at the start was an awesome journey of survival!

It's definitely a personal thing where people experience this differently.

In Fire Emblem Awakening I just used Bronze or Silver weapons for 95% of the game because I was "saving the limited ones for when I needed them". Once I got characters that don't cause durability to go down, I was able to experiment and have fun with those weapons without being concerned about it. I wish I was carefree about it, but I've always been the type of player that saves every Megalixir for a rainy day, and then never uses them.

I also have OCD regarding certain things like taking screenshots of certain moments I want to look back on. And if I can't be bothered to do so at the time, I put off progressing in the game until I'm in the mood to take the screenshots.

Leynos said:

You can fix weapons in BoTW by throwing them at an Octorok.

I vaguely recall looking into that years ago.
But wasn't that in TOTK, while in BOTW they change lower type weapons into better ones? Or maybe you needed to fuse the weapons first? Which I don't think I have the ability to do yet. And I don't think I've seen an Octorok yet. But I'll look into this and keep it in mind.

Last edited by Hiku - on 27 May 2025