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Forums - Sony - Is the PS5 PRO an utterly useless device at launch? Reviews are out now.

 

PS5 PRO

Worth the money 25 29.41%
 
Waste of money 60 70.59%
 
Total:85

Any game that's CPU heavy will suffer on pro. Check digital foundry. Games like baldurs gate 3 suffer, elden ring suffers, Alan wake 2 wasn't that great on it apparently and so on



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method114 said:
LegitHyperbole said:

Already blew my budget, chose to get the base ps5. Gonna use what's left to add to savings for PSVR 2 or quest 3s or if the Switch 2 impresses, haven't decided yet. I find more avenues to games to be a much better use of money but that's just me. Plus I want the generation gap to feel bigger with ps6. 

Nice can't go wrong with the switch 2. I loved PSVR but doesn't seem like enough software is there to make it worth while. Also horror games seem to be the main driver of VR and I can't even handle horror games without VR. I might die if I tried them with VR.

It's a difficult decision, the PSVR2 community is set on selling it as the best thing in gaming, they are such good sale people 😆. Quest 3 looks functional and great for fitness but the battery sucks and Switch 2 will have great games for sure but damn, where's it at already.

Oh and RE7 in PSVR was rough as fuck, I'm not really effected by horror games on a flat screen but that had me pulling off the headset half hyper ventalting, shouting out loud at times, hiding with my full body and shivering in stealth bits with insane adrinaline and the game was so good it still pulled you back in after getting close to a panic attack. Once you take the headset off, realise you aren't getting attacked by a mutated granny and your safe it's dandy. It's not like normal panic attacks but more like adrenaline boost and way easier to deal with but awe man, it's so worth getting over the fear cause the immersion is like nothing else. You'll be acting like your actually in the situation and forget about the world completely. Really is the most immersed you can ever be in a piece of media, like it literally makes your brain believe you are in another world and that doesn't happen in VR games that don't use horror to keep you locked in. 



dane007 said:

Any game that's CPU heavy will suffer on pro. Check digital foundry. Games like baldurs gate 3 suffer, elden ring suffers, Alan wake 2 wasn't that great on it apparently and so on

Alan Wake at 856p. WTF like. As for Elden Ring and Baldurs Gate 3 I hear those are the same issues that are carried over from the base ps5 sadly. You'd think they'd have upped CPU power when it's so much cheaper to do so than GPU and if they're going for the really hardcore power user why not go an extra 100 and make it worth it for them and future proof.



dane007 said:

Any game that's CPU heavy will suffer on pro. Check digital foundry. Games like baldurs gate 3 suffer, elden ring suffers, Alan wake 2 wasn't that great on it apparently and so on

Elden Ring hasn't even been patched but still got a performance boost of like 10 FPS. That's basically just using the standard boost mode. BG3 was tested without the pro patch that was released so we need to see how it performs after that. I still suspect Act 3 will be an issue. Alan Wake 2 didn't seem so bad. They said you can get PS5 Quality mode at 60 FPS now so that's exactly what Cerny said was the expectation. 



method114 said:
dane007 said:

Any game that's CPU heavy will suffer on pro. Check digital foundry. Games like baldurs gate 3 suffer, elden ring suffers, Alan wake 2 wasn't that great on it apparently and so on

Elden Ring hasn't even been patched but still got a performance boost of like 10 FPS. That's basically just using the standard boost mode. BG3 was tested without the pro patch that was released so we need to see how it performs after that. I still suspect Act 3 will be an issue. Alan Wake 2 didn't seem so bad. They said you can get PS5 Quality mode at 60 FPS now so that's exactly what Cerny said was the expectation. 

At 800p, that's PS3 resolution. 



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LegitHyperbole said:
method114 said:

Elden Ring hasn't even been patched but still got a performance boost of like 10 FPS. That's basically just using the standard boost mode. BG3 was tested without the pro patch that was released so we need to see how it performs after that. I still suspect Act 3 will be an issue. Alan Wake 2 didn't seem so bad. They said you can get PS5 Quality mode at 60 FPS now so that's exactly what Cerny said was the expectation. 

At 800p, that's PS3 resolution. 

It's not really 800p though it's being upscaled by PSSR. When PS3 was giving us 800p resolution we didn't have AI upscaling avaliable for it to be upscaled to 4k. For instance they tested stellar blade running at 4k native resolution and then tested stellar blade running at a lower resolution and then being upscaled by PSSR to 4k. They said the version using PSSR looked better than native 4k. Also Alan Wake 2 has another mode that has a higher internal resolution but that mode only runs at 30 FPS but includes RT as well.

I don't think people understand what PSSR/DLSS is. It's literally the future of gaming. It's why Oliver is saying the PS4 to PS4P isn't as big as PS5 to PS5P because introducing AI upscaling to consoles is a huge deal. 



dane007 said:

Any game that's CPU heavy will suffer on pro. Check digital foundry. Games like baldurs gate 3 suffer, elden ring suffers, Alan wake 2 wasn't that great on it apparently and so on

Elden Ring on PS5 = 35-50 fps in quality mode.  (in a demanding area)
Elden Ring on PS5pro = 48-60 fps in quality mode (often dips to like 55fps+ and spends alot of time 60 fps).

BG3 act3 (most demanding part of the city, the most demanding part of the game)
Base PS5 = dips to 30-37 fps
PS5pro = dips to 36-44 fps      (yes, its not locked 60 here... but what console is? most PC's aren't either)

Alan Wake 2, was praised, as looking much much better, PSSR cleans up almost all the shimmering the other consoles have thanks to FSR.
(turn off motion blur with it, there's a issue)

PS5pro runs Alan wake 2, basically similar to the PS5 base model... they choose to put everything towards resolution instead of trying for closer to 60fps. So in the most demanding part of this game, it can drop to like 50fps.

This is from me watching the Digital foundry video about.
I think people were perphaps expecting it to never have a single game drop below a flawless 60fps.
The honest truth is it depends on what the devs do with the extra power, and how the game itself is.

Most of the time (almost always) its both better fps and visuals, than any of the other consoles, at the same time.



LegitHyperbole said:
method114 said:

Elden Ring hasn't even been patched but still got a performance boost of like 10 FPS. That's basically just using the standard boost mode. BG3 was tested without the pro patch that was released so we need to see how it performs after that. I still suspect Act 3 will be an issue. Alan Wake 2 didn't seem so bad. They said you can get PS5 Quality mode at 60 FPS now so that's exactly what Cerny said was the expectation. 

At 800p, that's PS3 resolution. 

On PC when you use DLSS you also do the same.
Its often upscale from like 1080p to 4k resolution.

So your running 4k with DLSS (but the actual resolution is like 1080p).
You dont hear people complaining about 4k pc visuals... because they have to resort to using DLSS.



JRPGfan said:
LegitHyperbole said:

At 800p, that's PS3 resolution. 

On PC when you use DLSS you also do the same.
Its often upscale from like 1080p to 4k resolution.

So your running 4k with DLSS (but the actual resolution is like 1080p).
You dont hear people complaining about 4k pc visuals... because they have to resort to using DLSS.

Oh... I thought it was 800p with PISSER on. So how do you know what PISSER is doing if the graphs are still coming up at 800p? Just gotta quess?



method114 said:
LegitHyperbole said:

At 800p, that's PS3 resolution. 

It's not really 800p though it's being upscaled by PSSR. When PS3 was giving us 800p resolution we didn't have AI upscaling avaliable for it to be upscaled to 4k. For instance they tested stellar blade running at 4k native resolution and then tested stellar blade running at a lower resolution and then being upscaled by PSSR to 4k. They said the version using PSSR looked better than native 4k. Also Alan Wake 2 has another mode that has a higher internal resolution but that mode only runs at 30 FPS but includes RT as well.

I don't think people understand what PSSR/DLSS is. It's literally the future of gaming. It's why Oliver is saying the PS4 to PS4P isn't as big as PS5 to PS5P because introducing AI upscaling to consoles is a huge deal. 

Yeah, I get it now. I thought it was 800p with PISSER on. How do we know what the resolution with PISSER on is then? Is there tech to give us an idea cause it's def doesn't look like 4k from what I can see.