| dane007 said: Any game that's CPU heavy will suffer on pro. Check digital foundry. Games like baldurs gate 3 suffer, elden ring suffers, Alan wake 2 wasn't that great on it apparently and so on |
Elden Ring on PS5 = 35-50 fps in quality mode. (in a demanding area)
Elden Ring on PS5pro = 48-60 fps in quality mode (often dips to like 55fps+ and spends alot of time 60 fps).
BG3 act3 (most demanding part of the city, the most demanding part of the game)
Base PS5 = dips to 30-37 fps
PS5pro = dips to 36-44 fps (yes, its not locked 60 here... but what console is? most PC's aren't either)
Alan Wake 2, was praised, as looking much much better, PSSR cleans up almost all the shimmering the other consoles have thanks to FSR.
(turn off motion blur with it, there's a issue)
PS5pro runs Alan wake 2, basically similar to the PS5 base model... they choose to put everything towards resolution instead of trying for closer to 60fps. So in the most demanding part of this game, it can drop to like 50fps.
This is from me watching the Digital foundry video about.
I think people were perphaps expecting it to never have a single game drop below a flawless 60fps.
The honest truth is it depends on what the devs do with the extra power, and how the game itself is.
Most of the time (almost always) its both better fps and visuals, than any of the other consoles, at the same time.







