LegitHyperbole said:
Unless you sit unreasonably close to the TV or have a 90+ foot TV set/projector. Sitting at a reasonable 10 feet from my 50 inch I can't see shit all difference between fidelity and RT performance mode in Rachet and clank which is the lowest resolution setting against the highest.
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This sounds more like a you thing than anything else, no offense. People can already tell the difference between the existing fidelity and performance modes, and at its most basic use the PRO merges these 2 together.
If someone can't tell the difference, then that's fine. it just means that the upgrades from PSSR aren't for them. But they will be for many users who want the best performance from games they own on PS5. PS4 Pro even attracted new users into the PS4 ecosystem, so Sony expects this to happen with the PS5 Pro.
But the most important thing about the Pro is being able to work with newer tech without having to wait an entire gen to do so. Sony can release PSSR 1.0 now, and then have PSSR 2.0 or 3.0 or whatever ready for the PS6 launch because they would've had tangible real-life data to help train and update the feature set.
The increased price would also include things like the 2tb SSD and the addition of wifi 7, making the device future proof even after the PS6 launches. PSSR will continue to improve over time so even crossgen PS5/ PS6 games will see potentially noticeable gains in on the PS5 Pro.
It's ultimately just a high-end version of a PS5. People can just get a slim if they don't want to spend the cash on a Pro, just like with the PS4.
Last edited by twintail - on 02 November 2024