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Forums - Nintendo Discussion - Xenoblade Chronicles X: Definitive Edition announced for Nintendo Switch

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curl-6 said:
Mar1217 said:

It's not like I want to disagree because I agree in some extents of what you say here, but the clear limitations of the WiiU's ram and the use of laser disc meant a slow-ass transfer of data meaning the moment the game had to load something, you'd also get the craziest pop-ins and lots of textures taking upward of ten seconds to load in correctly. 

The optimization is insane considering what they had but some of it's technical aspects were also hanging by a thread probably.

The increase of a draw distance and the absence of obvious pop-ins and the more likely better load times and texture streaming in this new version will certainly help better with keeping the impressivness of the original without the glaring flaws it had. 

Don't get me wrong, the cutbacks cutbacks necessary to pull it off are definitely noticeable.

Still though, I'd say the overall results are very impressive given the limitations of the Wii U, particularly in terms of CPU power and memory bandwidth. Most open world games on Wii U and the similarly powerful PS3/360 were much smaller, couldn't be traversed as quickly, and ran way worse.

There is definitely room for improvement on Switch though, yeah, and hopefully they go the extra mile to smooth over some of the original's rough edges and further emphasize its strengths.

And I imagine some of it's rougher edges could be further enhanced if they felt like doing a Switch 2 "improvement patch" in the future. 



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I am quite curious as to how this game will be received in 2025.

Back in 2015 it got an 84 on Metacritic; higher than Xenoblade 2, but below 1 and 3. It was well liked by those that played it, but that was a small number due to the Wii U's tiny install base.

Will the Switch audience like it as much as the Wii U diehards did? Will it take a hit due to its presentation being more dated nowadays than it was back then, since spectacle is such a big part of its appeal? Will the changes and updates improve the experience to the point where it scores higher on Switch?

According to VGChartz, X sold 840k lifetime on Wii U. Obviously the Switch version should surpass that, but by how much?

Gonna be interesting to see.



BraLoD said:
Leynos said:

Show me where I can insert a Wii U disc on my Switch.  I can play all my PS4 games on PS5 already.

So because the Switch doesn't have BC and the PS5 has BC, the PS5 is the one to get hate?

I mean... Yes. The Wii U sold a whooping 11m units, Switch owners have been ASKING for the Wii U's exclusives to be freed from the console. No one asked for Until Dawn, Horizon and another TLOU remaster lol.



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TheRealSamusAran said:
BraLoD said:

So because the Switch doesn't have BC and the PS5 has BC, the PS5 is the one to get hate?

I mean... Yes. The Wii U sold a whooping 11m units, Switch owners have been ASKING for the Wii U's exclusives to be freed from the console. No one asked for Until Dawn, Horizon and another TLOU remaster lol.

Bingo, if Sony was releasing remasters/remakes of PS3 games, or other games people can't play on their PS5's. They wouldn't be getting this negative reaction.



I really don't know what Sony has to do with Xenoblade nor do I understand why people are bothered by remasters. You don't have to buy the newest version of a game.

Personally, I love remasters. Horizon Zero Remaster looks and runs amazing. It was $10. Not sure how the world is ending because the game was upgraded.

I'm still hoping for a 1440p/60fps WWHD and TPHD on the s2.



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Leynos said:

Original game was like 23GB. So I wonder if they compress that on Switch or use a 32GB cart.

Issue with game file size is actually the Audio.

Xenoblade Chronicles X in it's raw-audio form has 6.9 Gigabytes of Audio music files in .WAV.
That's right... Almost 1/3rd of the WiiU game size is Music.

It's 2024, no one has high-end 7.2 Audio systems, low quality sound bars are the norm... That and the Switch has better encoding/decoding available to improve compression without sacrificing quality.

I should also note... That's just the music tracks, not the actual voice or sound effects which are also multiple gigabytes in size.

There is no reason why they couldn't optimize it and fit it on a 16GB cart... Or even 8GB.



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Pemalite said:
Leynos said:

Original game was like 23GB. So I wonder if they compress that on Switch or use a 32GB cart.

Issue with game file size is actually the Audio.

Xenoblade Chronicles X in it's raw-audio form has 6.9 Gigabytes of Audio music files in .WAV.
That's right... Almost 1/3rd of the WiiU game size is Music.

It's 2024, no one has high-end 7.2 Audio systems, low quality sound bars are the norm... That and the Switch has better encoding/decoding available to improve compression without sacrificing quality.

I should also note... That's just the music tracks, not the actual voice or sound effects which are also multiple gigabytes in size.

There is no reason why they couldn't optimize it and fit it on a 16GB cart... Or even 8GB.

Could some of the Wii U version's size perhaps also be redundant data to help with streaming? I recall a lot of PS3 games had their file size bloated by this.



curl-6 said:

Could some of the Wii U version's size perhaps also be redundant data to help with streaming? I recall a lot of PS3 games had their file size bloated by this.

I don't think so. The developers opted for an optional partial install of the game file for the physical version, so there's no duplicated data on the disc, rather it's on the console's SSD if a physical version is used. The digital version has no need for duplicated data.

The file size of the Switch version comes in at 14.6 GB, so it fits on a 16 GB card.



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