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curl-6 said:
Mar1217 said:

It's not like I want to disagree because I agree in some extents of what you say here, but the clear limitations of the WiiU's ram and the use of laser disc meant a slow-ass transfer of data meaning the moment the game had to load something, you'd also get the craziest pop-ins and lots of textures taking upward of ten seconds to load in correctly. 

The optimization is insane considering what they had but some of it's technical aspects were also hanging by a thread probably.

The increase of a draw distance and the absence of obvious pop-ins and the more likely better load times and texture streaming in this new version will certainly help better with keeping the impressivness of the original without the glaring flaws it had. 

Don't get me wrong, the cutbacks cutbacks necessary to pull it off are definitely noticeable.

Still though, I'd say the overall results are very impressive given the limitations of the Wii U, particularly in terms of CPU power and memory bandwidth. Most open world games on Wii U and the similarly powerful PS3/360 were much smaller, couldn't be traversed as quickly, and ran way worse.

There is definitely room for improvement on Switch though, yeah, and hopefully they go the extra mile to smooth over some of the original's rough edges and further emphasize its strengths.

And I imagine some of it's rougher edges could be further enhanced if they felt like doing a Switch 2 "improvement patch" in the future. 



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