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Mar1217 said:
curl-6 said:

Yeah the crazy thing about XCX on Wii U was not only that it was massive, seamless, and beautiful, but that it managed it all at a rock solid framerate at a time when open world games typically struggled in terms of performance, especially on comparable hardware.

I'd go so far as to say it's still the best looking Xenoblade game, as while 2 and 3 on Switch did use more complex and demanding effects, they did so at the cost of image quality and their environment design wasn't as stunning as X.


It's not like I want to disagree because I agree in some extents of what you say here, but the clear limitations of the WiiU's ram and the use of laser disc meant a slow-ass transfer of data meaning the moment the game had to load something, you'd also get the craziest pop-ins and lots of textures taking upward of ten seconds to load in correctly. 

The optimization is insane considering what they had but some of it's technical aspects were also hanging by a thread probably.

The increase of a draw distance and the absence of obvious pop-ins and the more likely better load times and texture streaming in this new version will certainly help better with keeping the impressivness of the original without the glaring flaws it had. 

Don't get me wrong, the cutbacks cutbacks necessary to pull it off are definitely noticeable.

Still though, I'd say the overall results are very impressive given the limitations of the Wii U, particularly in terms of CPU power and memory bandwidth. Most open world games on Wii U and the similarly powerful PS3/360 were much smaller, couldn't be traversed as quickly, and ran way worse.

There is definitely room for improvement on Switch though, yeah, and hopefully they go the extra mile to smooth over some of the original's rough edges and further emphasize its strengths.