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Forums - Sales Discussion - Nintendo Quarterly Sales Update to 30th June: Switch at 143.42m shipped

Was Mario Wonder outsold by NSMBU?



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Paper Mario The Thousand Year Door on Switch is close to surpassing sales of the Gamecube version already. Great news for the franchise.



Japan is now the region where the Switch is selling best currently. Interestingly Americas are dropping the OLED in favor of the OG Switch



Switch sales for 2024 so far are better than 2017, 2018 and 2019 and on par with 2020. I think this are great numbers for year 8. I have no doubt switch will become number 1 console in history



Tober said:
Norion said:

I know, to be more clear my point with pointing out the increase was due to it being noteworthy cause of how unusually large it is. It won't be going anywhere for the Switch 2 of course though I do think it's possible that by the early 2030's it'll have declined by so much that there's at least a small chance they forgo it for the following system. If not then I'd bet on that system being the last ever major console to have it.

It's important to note that the mentioned 58.9% Digital sales includes revenue of NSO subsriptions and DLC and is not just the digital software portion of Nintendo published games only.

Source Page 20: https://www.nintendo.co.jp/ir/pdf/2024/240802_2e.pdf

The second box top row shows the Proportion of Digital sales of total Software sales as 58.9%. The Third box top row shows how much of that was digital versions of packaged Nintendo published software at 42.2%.

Given their own calculation method:

Digital Sales: Includes (a) downloadable version of packaged software (the downloadable version of software that is offered both physically and digitally), (b) download-only software, (C) add-on content and (d) Nintendo Switch Online, etc.
・Proportion of Digital Sales: Proportion of digital sales to total dedicated video game platform software sales
・Proportion of Downloadable Versions of Packaged Software Sales: Proportion of downloadable versions of packaged software sales to total digital sales [= a/(a+b+c+d)]

That means 42.2% of 58.9% of sales where digital sales of also available as packaged software. Or in other words 24.86% according to my understanding.

ps. Any digital portion of non-Nintendo published games cannot be determined, because this report only talks about Nintendo revenue.

Yeah, I forgot about the part where they were counting the NSO and DLC revenue into the mix. Meaning the unit ratio of digital vs physical of packaged games is still largely physical, especially for the biggest and richest release as expected.

Though I wonder how much of the digital revenue the NSO and Mario Kart 8 Booster Course Pass would take alone ...



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Mar1217 said:
Tober said:

It's important to note that the mentioned 58.9% Digital sales includes revenue of NSO subsriptions and DLC and is not just the digital software portion of Nintendo published games only.

Source Page 20: https://www.nintendo.co.jp/ir/pdf/2024/240802_2e.pdf

The second box top row shows the Proportion of Digital sales of total Software sales as 58.9%. The Third box top row shows how much of that was digital versions of packaged Nintendo published software at 42.2%.

Given their own calculation method:

Digital Sales: Includes (a) downloadable version of packaged software (the downloadable version of software that is offered both physically and digitally), (b) download-only software, (C) add-on content and (d) Nintendo Switch Online, etc.
・Proportion of Digital Sales: Proportion of digital sales to total dedicated video game platform software sales
・Proportion of Downloadable Versions of Packaged Software Sales: Proportion of downloadable versions of packaged software sales to total digital sales [= a/(a+b+c+d)]

That means 42.2% of 58.9% of sales where digital sales of also available as packaged software. Or in other words 24.86% according to my understanding.

ps. Any digital portion of non-Nintendo published games cannot be determined, because this report only talks about Nintendo revenue.

Yeah, I forgot about the part where they were counting the NSO and DLC revenue into the mix. Meaning the unit ratio of digital vs physical of packaged games is still largely physical, especially for the biggest and richest release as expected.

Though I wonder how much of the digital revenue the NSO and Mario Kart 8 Booster Course Pass would take alone ...

Unfortunately there is no real way of knowing.

Nintendo presents it's numbers in a way that at first seem straightforward, that's why most people will look at that 58.9% and go "OK most games are sold digital now"

Then you look at the asterix they put at the numbers and it becomes confusing. We still don't really know how much of the total Switch platform games are Digital vs. Physical. Because:

1. Physical, It's Nintendo numbers only, so we don't know anything about third party.
2. It's unclear if third party commissions, buying digitally on the Nintendo E-shop, is included in the digital revenue split part.
3. Nintendo points to digital sales of packaged games, but we have no clue of Nintendo published digital only games (e.g. Kirby Dream Buffet), except that's it is part of the digital revenue, but no idea how much.



Mario Wonder will probably not break 20 million.



Pokemon Scarlet and Violet might (probably will) end up outselling Sword and Shield. Which I'm pretty sure is going to be the first time in the series history that the second Pokemon generation release on a given system sells more than the first. That is, Gold/Silver sold less than Red/Blue, Black/White sold less than Diamond/Pearl, and Sun/Moon sold less than X/Y (albeit barely).

Kinda crazy considering the problems S/V launched with (and still hasnt been properly patched)



Was The Clash of the Titans thread shut down?? If that is the case. That’s too bad.



I noticed from the list of games that will be released for the remaining of the fiscal year that Metroid Prime 4 and Pokémon Legends Z-A aren’t included. Are we to assume that they won’t be released until after March 31, 2024?