Tober said:
It's important to note that the mentioned 58.9% Digital sales includes revenue of NSO subsriptions and DLC and is not just the digital software portion of Nintendo published games only. Source Page 20: https://www.nintendo.co.jp/ir/pdf/2024/240802_2e.pdf The second box top row shows the Proportion of Digital sales of total Software sales as 58.9%. The Third box top row shows how much of that was digital versions of packaged Nintendo published software at 42.2%. Given their own calculation method: Digital Sales: Includes (a) downloadable version of packaged software (the downloadable version of software that is offered both physically and digitally), (b) download-only software, (C) add-on content and (d) Nintendo Switch Online, etc. That means 42.2% of 58.9% of sales where digital sales of also available as packaged software. Or in other words 24.86% according to my understanding. ps. Any digital portion of non-Nintendo published games cannot be determined, because this report only talks about Nintendo revenue. |
Yeah, I forgot about the part where they were counting the NSO and DLC revenue into the mix. Meaning the unit ratio of digital vs physical of packaged games is still largely physical, especially for the biggest and richest release as expected.
Though I wonder how much of the digital revenue the NSO and Mario Kart 8 Booster Course Pass would take alone ...
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