Mar1217 said:
Tober said:
It's important to note that the mentioned 58.9% Digital sales includes revenue of NSO subsriptions and DLC and is not just the digital software portion of Nintendo published games only. Source Page 20: https://www.nintendo.co.jp/ir/pdf/2024/240802_2e.pdf The second box top row shows the Proportion of Digital sales of total Software sales as 58.9%. The Third box top row shows how much of that was digital versions of packaged Nintendo published software at 42.2%. Given their own calculation method: Digital Sales: Includes (a) downloadable version of packaged software (the downloadable version of software that is offered both physically and digitally), (b) download-only software, (C) add-on content and (d) Nintendo Switch Online, etc. ・Proportion of Digital Sales: Proportion of digital sales to total dedicated video game platform software sales ・Proportion of Downloadable Versions of Packaged Software Sales: Proportion of downloadable versions of packaged software sales to total digital sales [= a/(a+b+c+d)] That means 42.2% of 58.9% of sales where digital sales of also available as packaged software. Or in other words 24.86% according to my understanding. ps. Any digital portion of non-Nintendo published games cannot be determined, because this report only talks about Nintendo revenue. |
Yeah, I forgot about the part where they were counting the NSO and DLC revenue into the mix. Meaning the unit ratio of digital vs physical of packaged games is still largely physical, especially for the biggest and richest release as expected. Though I wonder how much of the digital revenue the NSO and Mario Kart 8 Booster Course Pass would take alone ... |
Unfortunately there is no real way of knowing.
Nintendo presents it's numbers in a way that at first seem straightforward, that's why most people will look at that 58.9% and go "OK most games are sold digital now"
Then you look at the asterix they put at the numbers and it becomes confusing. We still don't really know how much of the total Switch platform games are Digital vs. Physical. Because:
1. Physical, It's Nintendo numbers only, so we don't know anything about third party.
2. It's unclear if third party commissions, buying digitally on the Nintendo E-shop, is included in the digital revenue split part.
3. Nintendo points to digital sales of packaged games, but we have no clue of Nintendo published digital only games (e.g. Kirby Dream Buffet), except that's it is part of the digital revenue, but no idea how much.